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Thread: Basing System Rework

  1. #1
    Gun Admin BiTzSam's Avatar
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    Lightbulb Basing System Rework

    Highly encourage you to fully read all the points before you comment


    Over the years the basing system has devolved from being a competitive environment to somewhere that facilitates creating alliances that allow for the current dominant gangs to hold multiple bases, often uncontested from any real attackers that have a chance of holding that base by themselves if they manage to take it.

    Bases can literally 'AFK' hours in long instances where their held bases are completely empty of any attackers or competition. This has ultimately depleted the motivation for any new gangs to try enter the basing scene without the help of some alliance.

    We have seen complaints about the current system recently, and over the years both ingame and on forums. There have been multiple discussions on what can be done about it, and a recent staff discussion has led to a possible solution that aims to:
    - INCREASE BASING COMPETITION
    - REMOVE ALLIANCES
    - REIGNITE THE BASING SCENE

    The idea is as follows;


    - Gangs will be separated into two categories. Gangs WITH over 10,000 basing hours and gangs that have under 10,000 basing hours.
    - Gangs that have over 10,000 base hours will be locked out of the current existing bases. This means if you are on the gang tag of a gang with over 10,000 hours, you will not be able to enter the base/ take the flag.
    - Gangs with under 10,000 base hours will continue to be able to take the existing bases as usual.

    FOR GANGS WITH OVER 10,000 BASE HOURS
    - You will now have to base in a Gang Fortress
    - The Gang Fortress will be a new base added to the game, that consists of 3 separate flags within a single giant base (effectively 3 gang bases housed into one area).
    - The flags can be captured by up to 3 different gangs. (so effectively 3 gangs can be earning hours at once).
    - Only members on a gang tag over 10,000 gang hours will be able to enter the base. No gang allies, no Offtag members.
    - Each of the 3 base areas will be different, and every 4 months the 3 bases will be completely changed into a set of 3 completely new base layouts. This will happen a total of 3 times over a 1 year period. This means you will effectively have 9 different bases put on a rotation of 3 bases at a time so that you don't get bored of the same area for extended periods of time.

    FOR THE EXISTING GANG BASES
    - Door and Vault (flag) HP values will be INCREASED. Meaning it will take more damage to destroy a door/ take a base.
    - A possible change down the line is that the gang hour earn rate for a gang holding 2 bases is halved in the second base. (so instead of earning 2x hours from holding 2 bases you will only earn 1.5)

    FOR BOTH CATEGORIES (under and over 10k base hours)

    - A seasonal gang point system will be added. The season will be every 3 months.
    - Every 3 months, the top 5 gangs with the most hours earnt in that 3 month period will earn gang points depending on their position. (this is separate for gangs within the 10,000 and under 10,000 base hour category- so top 5 in under 10k hours and top 5 in the base fortress over 10k).
    - The gang points can be saved up and then spent by the gang leader on new gang rewards that are based around cosmetics. (eg a gang flag, gang themed furniture, gang vehicles etc are just beginner ideas).
    - After 3 months the scores will reset and gangs will have to compete for the top 5 earnt hours again.
    - These gang points have no pre-requisite (meaning a gang starting at 0 hours could base for 3 months, be in the top 5 and earn gang points they can spend).
    - gang ally protection will be removed. You will still be able to have up to 5 gang allies, but you will no longer not take damage from allies inside bases- anyone not on your current gang tag can be hurt/ killed.
    - Removing the ability to run through gang doors when you hold the base, you must grab the door/ door button first to open it
    - Possible additional change is slightly increasing the cooldown when healing with foods/ medkits when inside bases.

    Current reward system
    - In regards to the current gang hour rewards, all rewards above 35,000 gang hours that are currently ingame will be removed, essentially capping gang rewards at 35k.
    - The gang hideout gang hour requirement will also be increased from its current value to roughly 12.5k base hours and replaced with something like more gang hats. (what to replace it with hasn't really been decided yet).

    That's it for the changes really.
    The hope is that the Base Fortress will become a competitive war environment where gangs above 10,000 base hours are forced to fight each other to earn hours due to the limited amount of bases up for grabs. This will significantly decrease the ability to form alliances, and remove the ability to 'afk' base hours uncontested.
    Will also free up basing for newer gangs to essentially have a fresh start at basing, and increase the overall basing competition from there being more active gangs due to the gang point incentive to consistently base, as those rewards are essentially free to any gang and not locked behind hour requirements.

    The staff discussion was pretty large so hopefully I didn't miss anything, i'll try answer some questions about it- just not anything already listed in the thread.

    NOTE
    These changes are pretty extensive and will take a while to implement (have to make 3-6 new bases for the gang fortress to have the 3 ready for release with 3 on hold for the next rotation, in addition to the gang point sytem).
    As a result there is no set time frame on when these changes will happen aside from it being made a priority hopefully starting on the base levels as soon as possible.

    Regarding gangs already at the required hours waiting for their gang hideout- as long as you can have your hideout finished, and you had 4k hours at the time of the change then you can still get the reward added
    Last edited by BiTzSam; 11-25-2017 at 03:28 PM.

  2. #2
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    Fully agree
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  3. #3
    Veteran Knuckles's Avatar
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    I wouldn't mind the change, I just don't understand the reasoning for decreasing the amount of hours a second base gives.

  4. #4
    Heathen Detective Vertuu's Avatar
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    Agreed. this was very much needed!

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  5. #5
    Grind To Shine bluedragon123's Avatar
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    Will the people that are waiting for there gang rewards right now be able to get it? Like if a gang is at 4k hourd atm can they get there hideout?
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  6. #6
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Knuckles View Post
    I wouldn't mind the change, I just don't understand the reasoning for decreasing the amount of hours a second base gives.
    Leads to gang alliances, so that gangs can hold 2 bases and remain uncontested. It would only be added it if it became a problem, and not implemented at the initial update

    - - - Updated - - -

    Quote Originally Posted by bluedragon123 View Post
    Will the people that are waiting for there gang rewards right now be able to get it? Like if a gang is at 4k hourd atm can they get there hideout?
    Unlikely, as I said though there is still a large amount of time needed before this can be implemented, we'll probably give a few weeks notice when it's finished before it's implemented. So basically if your gang reward is finished before the changes are implemented then you can have it.

  7. #7
    What about the gang gun skins?

  8. #8
    Regarding this new base system, I have a few doubts. Only a few gangs with 10k hours currently active basing, for example, gpn, darkside, nbk and obsidian. GPN and darkside are quitting soon, so who is going to fill up the 10k hours base? Obsidian takes all 3 flags? LOL. Secondly, without a doubt, those 10k hours gang are going to make a few other gangs to hold the below 10k bases, so I don't see the point of doing this. In my opinion, this is absolutely pointless

  9. #9
    Quote Originally Posted by Knuckles View Post
    I wouldn't mind the change, I just don't understand the reasoning for decreasing the amount of hours a second base gives.
    no idea why this is all a thing; 12.5k hours for a hideout is waaaay too much; people have lives.

    You need to chill out with all your rebalancing; first all the gun nerfs now this? Just stop man; basing and its rewards are fine as they are. P v P just reached 4k like a day ago; now you're gonna screw them over and tell them they need to get 8.5k MORE HOURS for a hideout? People have lives lmao; you need to understand that. This is a GAME mate; 12.5k hours may not sound ridiculous to you, but oh trust me, it is.

  10. #10
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by A J View Post
    no idea why this is all a thing; 12.5k hours for a hideout is waaaay too much; people have lives.
    A gang hideout takes a significantly more amount of time and planning to make than a gang gunskin. Its value is so low because when it was added, gang alliances weren't a thing so it actually took continuous effort to base for that amount of hours

    Quote Originally Posted by Trix View Post
    Regarding this new base system, I have a few doubts. Only a few gangs with 10k hours currently active basing, for example, gpn, darkside, nbk and obsidian. GPN and darkside are quitting soon, so who is going to fill up the 10k hours base? Obsidian takes all 3 flags? LOL. Secondly, without a doubt, those 10k hours gang are going to make a few other gangs to hold the below 10k bases, so I don't see the point of doing this. In my opinion, this is absolutely pointless
    I'd argue that they would become more active once this change is made. Obsidian is already at 35k hours/ are close enough. There would be no more rewards for them to go for with 35k being the cap. With bases separated, more gangs will reach 10k hours so maybe initially it might be slightly bare, but I guarantee you competition in those bases will only continue to get higher as time goes on.

    Quote Originally Posted by A J View Post
    You need to chill out with all your rebalancing; first all the gun nerfs now this? Just stop man; basing and its rewards are fine as they are. P v P just reached 4k like a day ago; now you're gonna screw them over and tell them they need to get 8.5k MORE HOURS for a hideout? People have lives lmao; you need to understand that. This is a GAME mate; 12.5k hours may not sound ridiculous to you, but oh trust me, it is.
    P v P can get their reward added if they can have it finished before this change is added

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