Originally Posted by
BiTzSam
I don't think you thoroughly read/ understand what was suggested as nothing you said makes any sense.
1. You can't really talk about 10k+ hour gangs being punished, as the vast majority of you have been able to take advantage of the currently flawed basing system, to earn hours at a rapid rate and often with very little contest from other gangs as a result of the alliances you have established that prevents the main gangs from attacking eachother, and gives you assistance in retaking a base if a random gang takes it from you. If this system was around at launch, wouldn't have anywhere near the amount of base hours you currently have.
2. Yes you only get '3 bases' to choose from, but as I said you will get a new layout on rotation. So after a year you will have effectively based in 9 completely new bases that nobody else would get to see unless they joined your gang/ had a 10k hour gang of their own. And as I mentioned, 3 would be the initial amount of bases. If the competition in the gang was too high and there were too many gangs for it to be unrealistic to be able to earn a base (and not just from gangs giving up because they can't take a base from one of their allies) then new bases to that gang fort could be added to give slightly more room
3. Why would anyone continue to base on a 10k+ hour tag? Maybe because all the significant rewards are listed at above 10k?- gang hideout now at 12.5k, gang gun skin 15k, gang melee 25k, gang heal staff possibly 35k. If a new gang reaches 10k and then decides to make a new gang and start again. IMO that is a really stupid thing to do, and a huge waste of time. You're going to base 10k hours and quit, with nothing to show for aside from a few gang hats?
Even if competition is very high, and it's harder to earn hours, making a new gang just guarantees that you won't ever be able to get those 10k+ rewards, where as continuing to base there at leasts means eventually you'll reach them.
This change isn't meant to give you 10k+ gangs any benefit, its meant to put an end to the easy sailing that many of you have had in earning hours at generally uncontested bases, at double the rate when holding 2 at once. You've already been given your trade off in the rewards/ hours you've managed to gain in a timeframe that will not be achievable but newer gangs that start up.
The difference at least is that the newer gangs will actually be given chance to enter the basing environment, and high end basing will guarantee competition that you actually have to fight to defend your base and earn your rewards.
You cannot try to tell me that there isn't any issue with basing at the moment, when you have 2500 players online with only less than 100 of those players scattered around the bases on era.