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Thread: Is this allowed?

  1. #11
    Superstyle '18 JYGSHELBY's Avatar
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    Quote Originally Posted by AliGamer911 View Post
    U sure?

    Plus, I think I should point out that head files are 32x560 while this one is 32x557
    You wouldn't even be able to upload it to the game if it wasn't the exact size.
    bigmanbigmanbigmanbigman

  2. #12
    Player Abdullah1441's Avatar
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    Quote Originally Posted by JYGSHELBY View Post
    You wouldn't even be able to upload it to the game if it wasn't the exact size.
    Well, in that case, iit looks like it's not even going to pass the upload screen xD
    Formerly known as "AliGamer911".

  3. #13
    Quote Originally Posted by AliGamer911 View Post
    U sure?

    Plus, I think I should point out that head files are 32x560 while this one is 32x557
    Quote Originally Posted by JYGSHELBY View Post
    You wouldn't even be able to upload it to the game if it wasn't the exact size.
    Yea, Kiwii tryed uploading thinking he was right,

    I told him it was missing frames

    This is what he sent me

    Sent from my LG-K428 using Tapatalk
    Javi's Production

  4. #14
    Quote Originally Posted by Javi Javilian View Post
    Yea, Kiwii tryed uploading thinking he was right,

    I told him it was missing frames

    This is what he sent me

    Sent from my LG-K428 using Tapatalk
    *Sniff* sometimes u gotta find out for youself am I right?

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  5. #15
    Zany
    Guest
    Well lmao
    The death frame isn't allowed. The death frame has to keep the same shape as all the other frames.
    The other parts of the death frame area don't even show up for me...
    I can't even tell if it's the correct dimensions and whether it has all the frames or not because it has weird spacing.

    So... no. It's not. Any head where any of the frames completely change shape isn't allowed (i.e. the head is a cat head but in the death frames it becomes a grim reaper). Also isn't allowed in heads or bodies for it to change colours or have frames that suggest color change. Only exception is within death frames.

  6. #16
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    frames must be consistent throughout

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