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Thread: Era's Situation, Where We Stand And How We Can Fix It

  1. #21
    Quote Originally Posted by TJ Canavi View Post
    I like the variety idea, or maybe add a system for gangs that doesn't involve just basing, maybe add a mode where you have to do something similar to OW where you escort a payload or a mission where a bunch of care packages/briefcases spawn around the map and your gang has to fetch them and take them to a specific location for a cash reward.
    I like this idea.

    Kinda like gang missions right?

  2. #22
    Old new player JimmY1809's Avatar
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    Tbh there's no point on adding a thread like this since the people who really have to read these texts completely DOESN'T CARE about what was written. But I agree with all of your ideas.

  3. #23
    Superstyle '18 JYGSHELBY's Avatar
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    Quote Originally Posted by JimmY1809 View Post
    Tbh there's no point on adding a thread like this since the people who really have to read these texts completely DOESN'T CARE about what was written. But I agree with all of your ideas.
    Staff have taken ideas from the forums before.
    bigmanbigmanbigmanbigman

  4. #24
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    Quote Originally Posted by JimmY1809 View Post
    Tbh there's no point on adding a thread like this since the people who really have to read these texts completely DOESN'T CARE about what was written. But I agree with all of your ideas.
    Bitz literally widened the hallways / added new passageways in three bases due to point 1 of the post, and i commented on point 3 making it clear that we are working on new activities, not just generic stuff like shops etc.

    So that just isn't true. If reasonable things within a manageable scope are presented we may implement them, but 99% of the time they aren't reasonable, or within scope, or we're already busy making stuff. But the whole fixation towards activity-based development was only recent, although i'm happy about that change.

  5. #25
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    Quote Originally Posted by junz View Post
    Bitz literally widened the hallways / added new passageways in three bases due to point 1 of the post, and i commented on point 3 making it clear that we are working on new activities, not just generic stuff like shops etc.

    So that just isn't true. If reasonable things within a manageable scope are presented we may implement them, but 99% of the time they aren't reasonable, or within scope, or we're already busy making stuff. But the whole fixation towards activity-based development was only recent, although i'm happy about that change.
    I completely agree with junz, changes can happen if you think reasonably about them. I have been part of this community for a long time, and quite honestly I love and care for this game. Despite all of the drama that is occuring at the moment, I love this game because of the bonds I forged from it. In the end, I just want this community to survive and thrive as it always has. We all need to have civil discussion, and both parties, whether it be staff or players are responsible for the fate of this game. At the end of the day we all started from the same place, we are all the same, thats why these types of threads exist.

  6. #26
    Oo Sottocapo MJ4's Avatar
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    How do we fix the players? Hosting more events, releasing Quests, adding more shops.

    I still don't think this stuff will change eras community

    You want breakfast? You gotta catch it!

  7. #27
    The staff team is dead literally 50% of the player population has been staff before. They've already lost great staff due to HW. This game won't ever be the same again.

  8. #28
    Oo Sottocapo MJ4's Avatar
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    Quote Originally Posted by Juaan N View Post
    The staff team is dead literally 50% of the player population has been staff before. They've already lost great staff due to HW. This game won't ever be the same again.
    50%? That's a lot. Probably 10-25%

    You want breakfast? You gotta catch it!

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