I haven't seen your ganis yet. And you used to be a active. Nice to see you back (Even if you don't know me lel).
Good luck applying!
I haven't seen your ganis yet. And you used to be a active. Nice to see you back (Even if you don't know me lel).
Good luck applying!
Youtube Channel: Jimmy Graal (RIP)
If you know me,
And I don't know you,
Then I guess I'm famous enough!
Nice ganis, good luck.
Sent from my iPad using Tapatalk
The ganis are above average but they still need a lot of work. None of those ganis would be practical for use ingame because they last too long. There is a skill involved in making a gani look as smooth as possible in the smallest possible time period, because if your ganis are longer than 0.2 seconds for most attack ganis, and roughly 0.5-0.8 for reloads then most of the gani isn't even going to be seen.
You also use far too much rotate sprite. Rotate sprite is good for single frames or quick gani segments but not for use on an entire gani because whilst it looks smooth in gani editor, ingame the image is more pixelated/ distorted than it looks in your editor.
Also the hand placements look abit weird, especially on the RPG and the shipka