Myself, and my friends have noticed how difficult it actually is to gain EC.
You will have to wait around an hour for a bot event, only to be beaten by one of the other 100 or so people.
Or head to the event house, whenever it is available, and again, compete against 100 people. at least 20 of those people know what they are doing. And 10 are very experienced and have been practicing everyday, for years.
This leads to a very few amount of people, managing to earn EC. 1 at a time. Fair enough.
However, the other 99% of players on Graal Era find it rather difficult to purchase something, from the shop.
Which could be, because, they would have to wait all day, compete in an event, loose by a land slide. Rinse and repeat.
I was thinking of a way in which players, who find it Impossible to earn EC.
That way is simple.
By implementing Frequent server events, with the reward being an event shard.
An event being the gun game, which has already been a "thing", which everyone could join at the same time. Upon reaching the final stage, a shard can be rewarded.
This will be a fun way, of implementing a grindy and fair approach towards the average player, participating with the events.
Just think of it as a server wide team battle, as frequent as the actual events themselves. Not everyone will get a shard. Only the ones who manage to get to the end.
In conclusion, just a server event, giving out a shard - much like team battles; but for everyone.
Re-implementing this, frequently, will not make EC far more obtainable.