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  1. #1
    Veteran iBliss's Avatar
    Join Date
    Aug 2013
    Location
    California
    Posts
    406

    Post Quick Sprite

    I have the solution all you young gani g0ds need. It's time to cut that sprite selection and indexing time down to zero and make the offline editor great again.

    Grab the repo & Visual Studio to build it yourself or the latest release.
    Not going to address any OS X issues because the offline editor doesn't work there to begin with although you can compile it on your own if you really wanted.

    Demo:


    GitHub Repo: https://github.com/cesoun/QuickSprite
    Releases: https://github.com/cesoun/QuickSprite/releases
    Found a bug? Want a feature? Let me know: https://github.com/cesoun/QuickSprite/issues

    Update: 6/9/2018

    Precision Slider & Intersect Merging.

    These changes help support better sprite selection and definitions. Now QuickSprite will attempt to merge intersecting sprite definitions. These are usually close enough to be part of a single sprite anyways and it does a fairly good job. Only issue being that smaller sprites get left out sooner because of it. (Ex. 1x1 / 2x2) The Precision Slider lets you adjust the min-max of your sprites to give the merging function a chance to grab everything.
    Last edited by iBliss; 06-10-2018 at 02:28 AM.

    I'll be here from time to time. College & Work are my priorities for now.
    If you need anything from me feel free to ask.

    Small projects going on here and there.

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