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Thread: How safe are "clientr" variables?

  1. #1
    Newcomer Evination's Avatar
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    How safe are "clientr" variables?

    Greetings!

    I am working on a economy system for a playerworld and I found one problem:

    It would be the easiest and most logical way to set every players individual amount of currency with clientr variables.
    But I am not sure how safe they really are, even though they can only be edited on serverside...

    Is using clientr variables a good idea?
    Or does one of you have a better tip on how to do it?

    Thanks for the help =)

  2. #2
    clientr is actually safe, there are other options but theyre all GS1. So you better go with clientr.

  3. #3
    Newcomer Evination's Avatar
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    Thanks I already got helped out by iMask I have gone with the ClientR.

  4. #4
    Banned
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    Looks like you got your answer, so I?m gonna close the thread. Let me know if you want it opened up again for whatever reason

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