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Thread: Improvements in-game to increase player count

  1. #11
    Quote Originally Posted by Zion Dorvay View Post
    I agree with the reason 1 and 3 because when I started the game in 2014 my cousin taught me how to play and the basic jobs. The tutorial hasn't changed from 2010 so it just contains some basics which were helpful in only 2010..
    It has 1 million+ downloads but people install it and then uninstall it because of confusion. Old players are also quitting because of the same map and all. Back there when I started they kept adding new free hats at secret places and it was fun finding the hats. They should also bring the staff birthday house back. The new people have nothing to do for fun they just have to work.
    Agreed, also the feedback system is quite useless how it is now, only use it to unstick, but the future improvements section in the forums is a lot better and a good replacement, and we read them.
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  2. #12
    Quote Originally Posted by Joeyaudi1 View Post
    Agreed, also the feedback system is quite useless how it is now, only use it to unstick, but the future improvements section in the forums is a lot better and a good replacement, and we read them.
    I agree, however, the forums do not give the chance for updates to get feedback before the update has been released. This can lead to discontent from the players. Updates such as the profile update could have been improved if the developers had released the plans to change it. People could give their valuable feedback, so that everyone is genuinely happy with the updates and not shocked about the changes. This applies only to updates that affect the entire community such as gun nerfs, gun bans, new "mini-projects" eg Plasma Corp. Basically ideas/coming soon updates. Excluding regular updates.

  3. #13
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by SeasonalMan View Post
    As most of you would know, this game's player count has been decreasing over the years. From around 5-6k players to the low 1-2k players nowadays. This thread is to discuss and look at the reasons why this happened and how to increase the player population to a healthy count again. (Numbers may not be accurate due to my horrible memory.)

    Firstly, I want to look at several reasons why the players have quit era.

    The first reason is that the game has little to no development of the map. In the past, era had many developments and add-ons to the map such as different secret locations, shops, places in general. This kept a healthy playercount as many still kept interest in new places/things to discover. Personally, I feel that the secret locations are one of the main unique things about this game. However, in recent years, the game has not been adding new content to the game. This is one of the major problems for the lost of players, they get bored of the same map, the same places. Although the game has added new places at popular areas, not much has been done for the "rural" areas of the map.

    The second reason is that the game does not have a working and efficient feedback system. The only way which I know how to feedback to the game is through admins (although they ignore you for most of the time). This has been a problem from the start. People are expecting updates to the game, updates appear but it doesn't interest them. This leads to more complaints about the updates and more people quitting because of the unreasonable and irrelevant updates. And more quit because they struggled to voice out their ideas/complaints.

    The third reason is that era is lacking care for the new players. Just to put it in perspective, Graal Era has 1 million downloads, but it only has 1-2k players playing it at once. I always wondered why there would be a lack of people playing the game. This is because the game does absolutely nothing to help the new players progress. Personally, I was a 2010 player, it started out hard as I did not know what to do at all. However, when my cousin helped me get my basics right, such as the correct way to do jobs and gave me some free items to start he game. I could be more flexible on what goals I was going to go for and how to do it efficiently. I see all the noob characters with the green hat at the starting area (the hospital where you unstick yourself to). I barely see any going any further than that. It is incredibly difficult to progress on this grindy game, most would then rely on paying for gralats. But the new players would not know what they were buying gralats for and would not risk wasting money on the game. Thus, most quit not knowing what to do and where to get things.

    Now that I have pointed out the reasons why player count is decreasing, I will discuss on my opinion on how to have a stable and healthy number of players.

    1. Get rid of unnecessary/not used places and/or add more places for quests and shops.

    2. Add a feedback system. A more efficient one. A suggestion is to add rewards for good ideas, if people spam/misuse the feedback system, warn/jail/ ban them from the feedback system. Another suggestion for constructive feedback is allow players with a certain amount of hours to give their feedback.

    3. Give starting players a better tutorial/more help/ more decent starting rewards. I know that some users would exploit this, and redownload accounts, maybe increase the amount of time a player can enter the trading house.

    This is my opinion. If you have any disputes with it please share it so that we can address everything.

    I've taken the time to write out an essay. Please consider the ideas here.

    It could help you get more money @Unixmad.
    Maybe you don't know but after the management purged a number of their staff and there's mass resignation the player count has never been high. Some attributed it to the nerfing of guns and so they quit.

    Your ideas may work, but the looking at the current state of affairs in game, there's much more that needs to be done. Especially its unaccounted for permabans of players....and its management.
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  4. #14
    Quote Originally Posted by LYK08 View Post
    Maybe you don't know but after the management purged a number of their staff and there's mass resignation the player count has never been high. Some attributed it to the nerfing of guns and so they quit.

    Your ideas may work, but the looking at the current state of affairs in game, there's much more that needs to be done. Especially its unaccounted for permabans of players....and its management.
    I understand that there was a decline in the general number of the staff, especially the developers. My thread is only about discussing the ideas. If there is nothing done to get back a healthy amount of staff, you can't have a healthy amount of players. It's the first step in the right direction. But I virtually have no power to change it.
    Last edited by SeasonalMan; 07-02-2018 at 02:56 PM.

  5. #15
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    Quote Originally Posted by SeasonalMan View Post
    I agree, however, the forums do not give the chance for updates to get feedback before the update has been released. This can lead to discontent from the players. Updates such as the profile update could have been improved if the developers had released the plans to change it. People could give their valuable feedback, so that everyone is genuinely happy with the updates and not shocked about the changes. This applies only to updates that affect the entire community such as gun nerfs, gun bans, new "mini-projects" eg Plasma Corp. Basically ideas/coming soon updates. Excluding regular updates.
    I agree that the forums should be used to gather pre-release feedback on SOME things. Plasma Corp was given a quick rundown on here first, and then there were updates as it was worked on before release. However, I don’t think that gun balances and stuff like that should be discussed here, since the majority would be “Don’t change anything I like using my super powerful guns to mow down people!”

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