As most of you would know, this game's player count has been decreasing over the years. From around 5-6k players to the low 1-2k players nowadays. This thread is to discuss and look at the reasons why this happened and how to increase the player population to a healthy count again. (Numbers may not be accurate due to my horrible memory.)

Firstly, I want to look at several reasons why the players have quit era.

The first reason is that the game has little to no development of the map. In the past, era had many developments and add-ons to the map such as different secret locations, shops, places in general. This kept a healthy playercount as many still kept interest in new places/things to discover. Personally, I feel that the secret locations are one of the main unique things about this game. However, in recent years, the game has not been adding new content to the game. This is one of the major problems for the lost of players, they get bored of the same map, the same places. Although the game has added new places at popular areas, not much has been done for the "rural" areas of the map.

The second reason is that the game does not have a working and efficient feedback system. The only way which I know how to feedback to the game is through admins (although they ignore you for most of the time). This has been a problem from the start. People are expecting updates to the game, updates appear but it doesn't interest them. This leads to more complaints about the updates and more people quitting because of the unreasonable and irrelevant updates. And more quit because they struggled to voice out their ideas/complaints.

The third reason is that era is lacking care for the new players. Just to put it in perspective, Graal Era has 1 million downloads, but it only has 1-2k players playing it at once. I always wondered why there would be a lack of people playing the game. This is because the game does absolutely nothing to help the new players progress. Personally, I was a 2010 player, it started out hard as I did not know what to do at all. However, when my cousin helped me get my basics right, such as the correct way to do jobs and gave me some free items to start he game. I could be more flexible on what goals I was going to go for and how to do it efficiently. I see all the noob characters with the green hat at the starting area (the hospital where you unstick yourself to). I barely see any going any further than that. It is incredibly difficult to progress on this grindy game, most would then rely on paying for gralats. But the new players would not know what they were buying gralats for and would not risk wasting money on the game. Thus, most quit not knowing what to do and where to get things.

Now that I have pointed out the reasons why player count is decreasing, I will discuss on my opinion on how to have a stable and healthy number of players.

1. Get rid of unnecessary/not used places and/or add more places for quests and shops.

2. Add a feedback system. A more efficient one. A suggestion is to add rewards for good ideas, if people spam/misuse the feedback system, warn/jail/ ban them from the feedback system. Another suggestion for constructive feedback is allow players with a certain amount of hours to give their feedback.

3. Give starting players a better tutorial/more help/ more decent starting rewards. I know that some users would exploit this, and redownload accounts, maybe increase the amount of time a player can enter the trading house.

This is my opinion. If you have any disputes with it please share it so that we can address everything.

I've taken the time to write out an essay. Please consider the ideas here.

It could help you get more money @Unixmad.