The current state of pk relies heavily on spamming overpowered guns. While this thread is not aimed directly toward balancing guns, I will rely on certain broken guns to demonstrate.

These are general changes to PK I would like to see implemented to reward skillful mastery of weapons, instead of spamming Bitzsam's arsenal of "What god weapon should i make next?".
For the record, I believe the following guns to be broken, and need a desperate rework:
- PBP (Instead of 4x3 damage, nerf to 4x2.5, nerf ROF as well.)
- Mini (Add a heating period before firing)
- Chem (Nerf ROF, Damage and bullet spacing, as it's practically a lazer weapon.)
- DarkMatter (A constant lazer weapon? Are you serious Bitzsam? Remove it and give a full refund.)
- PSG-1 (Nerf ROF, it's a sniper for god sake.)


1. Reduce spam and reward moving players
I suggest that if players stand in a 6x6 tile area for 6 seconds or more, their health bar will be visible to all players for 10 seconds, even when leaving the area.
Standing still in the same 6x6 tile radius for more than 10 seconds will make the spammer's health decrease by 5 per second.
 Spoiler
Concept art



2. Rewarding streak players
Getting a streak involves winning every fight, so I suggest upon getting a streak, the player's health will be completely replenished.

3. Death timer
A prevalent broken strategy is the PBP/Chem Gas combo, which involves gassing a dead body to melt them instantly as they respawn.
I suggest increasing the invulnerability timer received on respawn, as most of the time, you can't even get away before getting melted in 2 seconds.

4. Start spam
With start park as a highly populated area, it's no surprise why it's always completely surrounded with PKers.
I suggest adding a high speed underground area linking all hospitals and popular areas. Add a couple shops and cool areas down there to get people to use it, and you have a safe way to travel between parks.
Hopefully this will disperse the large amount of pkers around the Start hospital.
 Spoiler
Concept art



5.
General ease of use
a. I suggest adding a toggleable button over your two weapon hotkeys for immediate access to the inventory. This button could be removed in the settings similarly to the Help button.
b. As well, I think the dual weapons need to be reworked. Instead of clicking twice to toggle single and dual wield, I suggest holding the gun icon to change the fire modes.
c. Now for weapons with additional icons (Lightsaber, Brella, GM4, or any gun with two firemodes requiring another box next to the item) I suggest adding an option to slide to collapse the icons as to free up more screen space.
 Spoiler
Concept art





Hopefully I brought up some good points, feel free to drop more suggestions.