Quote Originally Posted by Aku View Post
I agree with him.
however the problem in my opinion would come mainly from the fact that the cc was previously bought and used for its gameplay inovant with his stats that gave him stun and 50% chance of knockback to overcome his lack of DPS.
Moreover, now that the weapons have been improved, it is even more useless in combat than it is in base or in spar because even if it has received more one of damage, it is this effect and not these damage which made of this weapon a weapon with an innovative gameplay, forcing opponents to adapt to the fact that it may be stun or knockback.
this weapon in view of its stats may not deserve to receive more 1 damage, but deserves amply to see its effects be improved


I think the possibility of knockback was reduced to 30%, I think that giving 1 dmg more is useless, I prefer a 5dmg weapon with stack, even the knockback does not help much as it moves the player and can not give the enemy more of 3 shots, not to mention that it shoots at the same speed as the bar.