Quote Originally Posted by Vacci View Post
I guess this is cool and all but, lowering kill times by 1 shot sounds drastic. Forts would be faster and more exciting, but base attacking would be significantly more difficult without being able to take an extra hit on attacking. Spars would feel less tense since they’d end faster as well. Same goes for overworld pk, I would be an annoyed noob if I always died so quickly while picking trash. Is there a way we can support newbies?
Yea how it'd effect basing was definitely taken into consideration which was why we already slightly increased the hittimer within bases to give a little bit of breathing room when it isn't a 1v1 situation. Its already been increased for about a week now, you just would likely not have noticed it as it's around 0.3 which is roughly the lowest firerate for most of the higher tier guns post nerfs (with the exception of a few of the 9 damage perfect guns like mtar/mp7).

- - - Updated - - -

Quote Originally Posted by junz View Post
Interesting scaling.

To be safe, I'd suggest a trial period and monitoring some metrics (how long does a gang usually hold a base on average currently, how long does it hold one after the change, are there any visible changes to the spar/basing meta(s)?, etc) ensure that the change does have the desired effect and if not, roll back.

Definitely worth trying, good luck, it sounds interesting and hopefully it'll liven up things and mix up the metas in a good way!
Yea i'll definitely be keeping backups in case something goes wrong haha

- - - Updated - - -

Quote Originally Posted by Knuckles View Post
Not really fond of this update if I’m being honest. I’m sure the best guns will remain the same, bar and psg will be used significantly more (they’re already very common)because a 4 shot kill on a gun that doesn’t have bad statistics across the board is gonna make things a lot more fun and easier. Sure every gun will kill faster but does this mean the hit timer will be decreased as well? If anything I’d increase the hit timer on certain guns, especially the bar(outside of bases and spar) as the guns hit timer is lower than its rof, meaning every shot counts. The bar as it stands now kills faster in the streets than it did prior to being nerfed. With this upcoming update the bar will be on a completely different playing field that I don’t think would make sense if you want to make the game faster paced while keeping the same level of competitiveness.
Yea hittimers will likely be adjusted on a few guns if they prove to be any better than they should be because of the additional damage (talking in terms of how it compares in its pre-buff hierarchy). Believe me I don't want instances where you get hit by 4 bullets at once and die instantly, so hittimers will probably start becoming a slightly more important stat, however I also don't want to over do it because I know how annoying it can be if the hit-timer is messing up your shots, so i'll probably aim for it to be around the firerate of the gun it's on.

As for BAR/PSG being used more, i'm not sure. You have to remember that whilst yea they can kill in 4 shots, guns like the GM4, M4a3, Metalstorm have significantly less freeze/ other beneficial stats over the BAR/PSG which will keep them relevant still. Almost all guns will be killing faster, but it shouldn't be any different to how it is now hierarchy wise, if it is then there will be a minor tweak to that gun