At the moment of this post, the event house has 41 items that can be considered futuristic or otherworldly, or that simply wouldnt work with our current knowledge of the laws of physics.
Outplaying it is not an issue, for me at least, if thats what you were indirectly referring to. I am more than capable of outplaying puny CTF chems owned by pray-and-spray players who know little about the game’s mechanics. Removing them from their current owners is not what i ask for either. The issue at hand is the large population of chems and how such pollutes the server.
Removing the item NOW will have no collateral effects on future players. Thats like saying that a player who started the game in 2019 is somehow affected by the weapon overhaul that happened in 2017. If anything, going through with removing the weapon now from the shop will benefit those who previously had it, as it will mean less competition due to less people having CG as time progresses, this also reduces the chances of the gun being nerfed again. If you look at the history of the gun’s nerfs, the ban from spar happened because too many players [redundantly, CG owners] were abusing the weapon against weaker ones. The ban from bases happened because gang leaders had too many CG at their disposals. However you look at it, the weapon’s only weakness seems to be overpopulation. That can be stopped by removing it from the shop and keeping the current ones.
Last edited by iMagicBae; 03-29-2019 at 11:45 PM.
Every Pro Was Once A Noob.
Every Expert Was Once An Amateur...
Growing Bigger Is Just A Matter Of Time
ATT-
i don’t play era too much, but when i do the server is perfectly fine most of the time. and do you hear yourself lol? OBVIOUSLY people who have played for years is going to have a big advantage over people who just started. people grinded for a long time for CG, it’s already had two nerfs and it’s in a good place right now. it needs removed from the EC shop soon to prevent the server from overpopulating with CG’s. but it doesn’t need removed from the game entirely
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In this game there is a lot P2W much difference there is not, only skills. (Spar->easy to do boost, events-> 90% of admins open team)
People like you believe that with a PBP, shipka or bar they can win in pks against a chem.
Imagine I am "new" and I spend money to buy the best weapons for pk and I aim to be number 1 of kills....
In a race, a donkey can not win against a Ferrari.lol
Last edited by Adrian321; 03-30-2019 at 03:24 PM.
i never said you can get more kills with bar/shipka/pbp compared to CG. i know for a fact you’ll get a lot more kills with CG. but unlike the gralat guns, you actually have to work for CG. yes admins often do team events, and you can earn CG that way. but that’s putting you at 600 team events that you WIN, not to mention the ones you lose, and the ones you don’t get into. if CG could be bought with gralats, it would be a different story.
also my apologies for being rude in my earlier posts, it was uncalled for.
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This thing is like what obama did for past few years, he tried to ban the guns but it didn't work. People with guns in US be like I need the gun. Ppl without gun in US are like people with guns gonna kill me. People who like peace suggesting to ban guns even though they don't have guns. I belong to the people who like 'peace' so I vote ban cg.
I remember there was a time where flame was out and was “the gun” that could beat anything. The change they made was nerfing it to a crying point for the owner who had it at the time which saved the usefulness and effectiveness because all other guns were rebalanced as well as the flame to accommodate the changes to be of slightly better but not blindingly better. I’m not sure that is possible with the Chemical since that explosive aspect has such a large radius that even if the speed was reduced drastically, it would still achieve its purpose for most chem users. Mostly to win 1v1 with those they pick a fight in and rack up kills (I call it raising numbers) in a densely location like start or outside of forts. So how do we go about fixing that? Capping the Chem now will yes, stop the increase but for a long period of time, that small population of Chem will be viewed as the lucky ones. What kind of view would that give to a Guns Admin and the Administrators that allowed it to happen without any real way to equally combat a CG?
Right now, you would have to flaw a Chem to win with standard 1-2 bullet guns. The moment the chemical lands a hit, that hit timer is insanely long to be able to damage the Chemical user again.
Even with a fast gun like Ion minigun, the only way they can win is if there are no walls around them.
Correct me if I’m wrong. I could just be bad at pk and spars. But I can gauge I’m at least average and not many people in Era spend time to focus on becoming better than someone else in pk.