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Thread: What Bitzsam didn't think of

  1. #1
    Big Cheese Captain LYK08's Avatar
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    What Bitzsam didn't think of

    Hi I am LYK and today I will be introducing a revolutionary way to change this flawed basing system that we have had for years.

    Introducing Benchmarked-Ranged Basing (BRB).

    Basically, first we need to calculate the LYK-Basing Index (LYKBI) as follows:

    Averge number of hours of each member online x average kd of each member online in a gang

    For example, the average kd of a gang of 10 men is 2 and the average number of hours of each online member is 500. The LYKBI is 1000.

    For example, if the average kd of a pay2win gang is 0.5 and the avg number of hours of each menber is 100, the LYKBI would be 50.

    The concept:
    When a gang holds a base, only gangs whose LYKBI is lower than the LYKBI of that gang or within a set range of LYKBI above that of the gang holding the base can take the base (GANGS WITH LYKBI OFF THE RANGE CAN STILL ENTER TO PK OR FORT). So for example, the LYKBI of a gang holding tachi base is 5000. Assume the LYKBI range is 0-8000. So only gangs who are slightly more powerful than the gang or less powerfil than the gang can take the base. The LYKBI of the gang holding the base would then be the "benchmark", which determines the range.

    This helps to moderate the competition from tougher dominating gangs as these gangs woulr be pushed to fight other gnags with similar LYKBI.

    After a few hours (say, 3 hours,) maybe the restriction would be removed and gangs whose LYKBI fall out of the range can takeover the base if they choose to. The 3 hours gives ample time for developing and gangs with lower LYKBI more leeway in holding a base.

    Dominating gangs can choose to strategise by lowering or increasing their LYKBI by kicking/recruiting more members so that their LYKBI falls into the range of yhr benchmarked LYKBI.

    Lets say a gang with LYKBI 10000 is holding pirate zone. The range is 0-15000. And a gang wants to take pirate but it has LYKBI 20000. To reduce their LYKBI, they remove 5/10 guys with high kd and high number of hours (and are presumably more skilled). They will then be able to enter pirate to take the base, if they are strong enough. If they take the base, their LYKBI would become the benchmark. They could choose to increase it or decrease the LYKBI by recruiting or kicking, (but honestly their best option is to lower as increasing would introduce more competition) However, if they lower too much means other weaker gangs may be able to take their base.

    Looking closely at the equation of LYKBI, as time pass the averge hours of rach player would increase if thr number of members and kd remain the same. This means that the LYKBI would automatically increase,thereby allowing other gangs with high LYKBI (and thereforr stronger) to enter thr base to compete. This means that new gangs would have some time to develop and hipefully get better before their LYKBI allows more powerful gangs to outpower them.


    This system helps to reduce domination by powerful gangs as once they lose their base to gangs whose LYKBI is way lower than them, it would be hard for them to get it back. Means that weaker gangs get more opportunity to base and develop. Hopefully this would encourage more players to base.

    Under this system it will also reduce hoarding of multiple bases as gangs would need to have lykbi that falls into the gang of the current holders of other bases.

    Sent from my SM-J600G using Tapatalk
    Last edited by LYK08; 05-21-2019 at 09:17 AM.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  2. #2
    Lagger DTL's Avatar
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    Another trash idea which would destroy the game, can't wait for ur following trash idea
    Hey I have autism so please be patient and polite

  3. #3
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by DTL View Post
    Another trash idea which would destroy the game, can't wait for ur following trash idea
    Would appreciate if you explain why

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  4. #4
    im a mix of everything Mean's Avatar
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    Here we go again
    {هُنَالِكَ الْوَلَايَةُ لِلَّهِ الْحَقِّ ۚ هُوَ خَيْرٌ ثَوَابًا وَخَيْرٌ عُقْبًا}

    {إِنَّ اللَّهَ وَمَلائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا}

  5. #5
    Quote Originally Posted by LYK08 View Post
    Hi I am LYK and today I will be introducing a revolutionary way to change this flawed basing system that we have had for years.

    Introducing Benchmarked-Ranged Basing (BRB).

    Basically, first we need to calculate the LYK-Basing Index (LYKBI) as follows:

    Averge number of hours of each member online x average kd of each member online in a gang

    For example, the average kd of a gang of 10 men is 2 and the average number of hours of each online member is 500. The LYKBI is 1000.

    For example, if the average kd of a pay2win gang is 0.5 and the avg number of hours of each menber is 100, the LYKBI would be 50.

    The concept:
    When a gang holds a base, only gangs whose LYKBI is lower than the LYKBI of that gang or within a set range of LYKBI above that of the gang holding the base can enter the base. So for example, the LYKBI of a gang holding tachi base is 5000. Assume the LYKBI range is 0-8000. So only gangs who are slightly more powerful than the gang or less powerfil than the gang can take the base. The LYKBI of the gang holding the base would then be the "benchmark", which determines the range.

    This helps to moderate the competition from tougher dominating gangs as these gangs woulr be pushed to fight other gnags with similar LYKBI.

    After a few hours (say, 3 hours,) maybe the restriction would be removed and gangs whose LYKBI fall out of the range can takeover the base if they choose to. The 3 hours gives ample time for developing and gangs with lower LYKBI more leeway in holding a base.

    Dominating gangs can choose to strategise by lowering or increasing their LYKBI by kicking/recruiting more members so that their LYKBI falls into the range of yhr benchmarked LYKBI.

    Lets say a gang with LYKBI 10000 is holding pirate zone. The range is 0-15000. And a gang wants to take pirate but it has LYKBI 20000. To reduce their LYKBI, they remove 5/10 guys with high kd and high number of hours (and are presumably more skilled). They will then be able to enter pirate to take the base, if they are strong enough. If they take the base, their LYKBI would become the benchmark. They could choose to increase it or decrease the LYKBI by recruiting or kicking, (but honestly their best option is to lower as increasing would introduce more competition) However, if they lower too much means other weaker gangs may be able to take their base.

    Looking closely at the equation of LYKBI, as time pass the averge hours of rach player would increase if thr number of members and kd remain the same. This means that the LYKBI would automatically increase,thereby allowing other gangs with high LYKBI (and thereforr stronger) to enter thr base to compete. This means that new gangs would have some time to develop and hipefully get better before their LYKBI allows more powerful gangs to outpower them.


    This system helps to reduce domination by powerful gangs as once they lose their base to gangs whose LYKBI is way lower than them, it would be hard for them to get it back. Means that weaker gangs get more opportunity to base and develop. Hopefully this would encourage more players to base.

    Sent from my SM-J600G using Tapatalk

    There are other simpler ways to fix the base system

  6. #6
    Basing system is not flawed, you are just looking at it from a negative perspective. Instead of squandering your time on something that will never be altered and constantly suggesting inutile ideas, consider doing something more useful for yourself. The basing system does not require any reworking, neither does taxing the basers PERIOD.

  7. #7
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by Adrian321 View Post
    There are other simpler ways to fix the base system
    I dont see building a new set of bases being more simpler than this.

    This system works in a very simple way: if allows stronger gangs to send in fewer/their weaker members to attack a base held by a gang of lower lykbi; it allows weaker gangs to send in more/more powerful players to take a base held by a stronger gang. It will not particularly favour weak or strong gang as players of similar lykbi (and therefore skill level) to compete against one another.

    Rather than a powerful gang outpowering the weaker gang when they send in all their members.

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  8. #8
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by Khaled47 View Post
    Basing system is not flawed, you are just looking at it from a negative perspective. Instead of squandering your time on something that will never be altered and constantly suggesting inutile ideas, consider doing something more useful for yourself. The basing system does not require any reworking, neither does taxing the basers PERIOD.
    Nothing in this thread suggested a tax. Please read before responding.

    Sent from my SM-J600G using Tapatalk
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  9. #9
    i kinda like the idea but hours and kd wouldn't really mean your skilled or trash because i know some good low hour players that have bad kd's becuase they pk ( not streak ) maybe if there was a weekly kd or some system to that effect your idea would be better support for your idea but its good your thinking and sharing ideas to the community

  10. #10
    Player Abdullah1441's Avatar
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    But what if someone purposely messes up their K:D ratio to trick the system? Or gets someone who originally had a bad K:D ratio to do so?
    Formerly known as "AliGamer911".

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