Results 1 to 5 of 5

Thread: GANI, scripting to shoot bullets to test animations

  1. #1

    GANI, scripting to shoot bullets to test animations

    I’ve looked up just about anything I could find. Not a single spot I’ve looked for has any script to go off of and I’m too much of a moron to search any further...

    Anyone have a preset script I could go off of? Or give me a base to start with? Just trying to learn the full use of Graal Shop!


    Sent from my iPhone using Tapatalk

  2. #2
    http://gswiki.wikidot.com/gs2-commands

    I retract this, sorry for the wasted time!

    facepalm*


    Sent from my iPhone using Tapatalk

  3. #3
    Levels Team
    Join Date
    Apr 2019
    Location
    Rep. Dom.
    Posts
    76
    The part of the bullet doesnt go in the gani as far as I understand, it goes inside a "weapon"

  4. #4
    aaaaaaaaaaaaaaaaaaaaaaaaa Grief Hero's Avatar
    Join Date
    Jun 2013
    Location
    n/a
    Posts
    1,327
    Hey, so as Aereos said, bullets don't actually don't go into a gani. They're created by the weapon script and the position of it can always be adjusted according to how it fits with the gani itself.


    I saw. I conquered. I came.


  5. #5
    Quote Originally Posted by Grief Hero View Post
    Hey, so as Aereos said, bullets don't actually don't go into a gani. They're created by the weapon script and the position of it can always be adjusted according to how it fits with the gani itself.
    Im just looking into more developer scripting tools to mess around with, but thank you!


    Sent from my iPhone using Tapatalk

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •