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Thread: Raph's Level Thread

  1. #1

    Raph's Level Thread

    Just gonna drop these here, I know you might be wondering why you don't see any NPCs, that's because i'm using Gonstruct and it's a buggy offline editor that doesn't allow you to place any NPC's so use your imagination.

    Wanna Contact me? Discord: Raph#4495

    Level 1:
    https://imgur.com/p4yj4Zj
    https://imgur.com/bkUyebb

    Level 2:
    https://imgur.com/6HgKiER
    https://imgur.com/zvzuCTc

    Level 3:
    https://imgur.com/VfsaEK4
    https://imgur.com/iWsWXdD

    Level 4:
    https://imgur.com/0uIlP1U
    https://imgur.com/OykS2Vk
    Last edited by Raphael; 02-26-2020 at 08:59 PM.

  2. #2
    Player Abdullah1441's Avatar
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    Quote Originally Posted by Raphael View Post
    Just gonna drop these here, I know you might be wondering why you don't see any NPCs, that's because i'm using Gonstruct and it's a buggy offline editor that doesn't allow you to place any NPC's so use your imagination.

    Level 1:
    https://imgur.com/p4yj4Zj
    https://imgur.com/bkUyebb

    Level 2:
    https://imgur.com/6HgKiER
    https://imgur.com/zvzuCTc

    Level 3:
    https://imgur.com/VfsaEK4
    https://imgur.com/iWsWXdD

    Level 4:
    https://imgur.com/0uIlP1U
    https://imgur.com/OykS2Vk
    Level 1:
     Spoiler



    Level 2:
     Spoiler



    Level 3:
     Spoiler



    Level 4:
     Spoiler

    Formerly known as "AliGamer911".

  3. #3

  4. #4
    Here's another level, in-case you didn't read it in my first comment I don't use NPCs because Gonstruct doesn't allow it anymore for some reason and Graal Editor doesn't work for Windows 10 anymore. Now that that's out of the way; here ya go

    https://imgur.com/JztxPPP

    https://imgur.com/jjVSwVd

  5. #5
    Not bad at all honestly. You're pretty spot on with achieving clean creative layouts through each level,

    1st Level
    Id just stay away from such similar tiles as far as the floor and the roof goes.

    4th Level
    With some of the walls it seemed you were doing a bit too much as far as pillars or whatnot be , toning it down a tad bit wouldn't hurt the creativity you seem to have as far as sticking to a little simplicity on certain areas.

    Other than that pretty solid submissions in my opinion, You seem very creative which is a great perk to have with creating levels and of course with practice and the more you actually level/create you'll fine tune things, get better and develop a more polished look through each level, but this is great.
    Last edited by pch; 02-24-2020 at 03:57 AM. Reason: typo
    p c h

  6. #6
    Quote Originally Posted by pch View Post
    Not bad at all honestly. You're pretty spot on with achieving clean creative layouts through each level,

    1st Level
    Id just stay away from such similar tiles as far as the floor and the roof goes.

    4th Level
    With some of the walls it seemed you were doing a bit too much as far as pillars or whatnot be , toning it down a tad bit wouldn't hurt the creativity you seem to have as far as sticking to a little simplicity on certain areas.

    Other than that pretty solid submissions in my opinion, You seem very creative which is a great perk to have with creating levels and of course with practice and the more you actually level/create you'll fine tune things, get better and develop a more polished look through each level, but this is great.
    Thanks for the feedback it's very much appreciated, and yeah creativity plays a huge role in any dev position definitely but it's mostly from previous Staff experience. It's been so long since I've done any leveling i'm happy to be getting back into it.

    - - - Updated - - -

    Here's another Level I did this morning!

    https://imgur.com/8Ge3KqE
    https://imgur.com/luZ3dmP
    Last edited by Raphael; 02-24-2020 at 02:35 PM.

  7. #7
    Definitely love the creativity. I would say though that some levels seem too clustered, specially using the same tiles for 2 different things (like walls tiles being used to make tables).

    I guess the main issue I see is perspective.

  8. #8
    Quote Originally Posted by NaniRima View Post
    Definitely love the creativity. I would say though that some levels seem too clustered, specially using the same tiles for 2 different things (like walls tiles being used to make tables).

    I guess the main issue I see is perspective.
    Thank you! I'll keep that in mind for my next level! For that level I was trying to stick to a theme and the other tables in the tileset didn't seem to fit the mental picture I had in my head but next time i'll try something different, thank you for the feedback it's very much appreciated!

  9. #9
    Your levels are really nice and lots of creativity. My advice for you is maybe trying making levels on Testbed so you could put NPCs on your levels
    and I think the shadows on the floor needs a bit more work.

    “Dreams are extremely important. You can’t do it unless you imagine it.” – George Lucas
    TroyGraal

  10. #10
    Quote Originally Posted by troygraal View Post
    Your levels are really nice and lots of creativity. My advice for you is maybe trying making levels on Testbed so you could put NPCs on your levels
    and I think the shadows on the floor needs a bit more work.
    Appreciate it bud, NPCs definitely can make or break a level. As for floor shadowing; that's not a mandatory thing, at least for Era PC. What you see in my levels is called floor design. I'm not really going for a 3D-ish approach to some of the levels you see up there. I do have a level I did post up there that has floor shadowing in it but as far as I can tell it's completely correct! Thank you though the feedback is very much appreciated . If you wanna learn more about leveling feel free to send me a message.

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