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Thread: Nerf Ideas for the Overpowered Chem Gun

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  1. #1

    Nerf Ideas for the Overpowered Chem Gun

    Reloading should be slower with a very high sleep

    Its bullets should do 1 dmg and explosions do the rest of the damage

    Players shouldn't move when they are trying to spam with the chem gun and should unable to chase poor eralians like the BAR, Minigun, and AA Shotgun

    The bullets should be 100% accurate than random so it won't be difficult to cross the deadly spam.

    - - - Updated - - -

    Make the gun hardwork rewarding, not stupidly broken.

    If the gun will run out of ammos, they should go somewhere safe and reload there so its possible to avoid them or counter them.

  2. #2
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    The gun has enough counters as it is, these nerf ideas would only devalue the weeks of work people put in to buy the gun (because remember, it's 200 EC) Moving with a gun is one of the most fundamental mechanics in the game, dude.

    Also what do you mean it's not a "hard working gun?" I'm confused.
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  3. #3
    Old stat
    Name - Chemical Gun
    Freeze - 0.145
    Firerate - 0.2
    Spread - 0
    Clip - 18
    Reload - 0.45
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    New Stat

    Name - Chemical Gun
    Freeze - 0.1
    Firerate - 0.1
    Spread - 0.50
    Clip - 30
    Reload - 0.40
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    Based on my experience

  4. #4
    Yes Sottocapo imaginary's Avatar
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    No that doesn’t worth 200 ec
    You’re talking as if you got shot once you would never be able to run away. It is avoidable
    Quote Originally Posted by JohnCoolGamer View Post
    Old stat
    Name - Chemical Gun
    Freeze - 0.145
    Firerate - 0.2
    Spread - 0
    Clip - 18
    Reload - 0.45
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    New Stat

    Name - Chemical Gun
    Freeze - 0.1
    Firerate - 0.1
    Spread - 0.50
    Clip - 30
    Reload - 0.40
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    Based on my experience
    The first stats is slime mode, the other mode has never been 18 lmao. This stats is old chem clip is 45

  5. #5
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by JohnCoolGamer View Post
    Old stat
    Name - Chemical Gun
    Freeze - 0.145
    Firerate - 0.2
    Spread - 0
    Clip - 18
    Reload - 0.45
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    New Stat

    Name - Chemical Gun
    Freeze - 0.1
    Firerate - 0.1
    Spread - 0.50
    Clip - 30
    Reload - 0.40
    Bullets - 1
    Auto - Y
    Stacked - Y
    Explosive- Y

    Based on my experience
    ok how about this:

    Name - Chemical Gun
    Freeze - 0.9
    Firerate - 0.07
    Spread - 0.80
    Clip - 50
    Reload - 1.5
    Bullets - 1
    Auto - N
    Stacked - Y
    Explosive- 50 percent chance
    Special Feature: Able to be converted to a trashpick to pick up trash and can also be used as a melee dealing 6dmg per hit with a 50% chance of burning opponent because of the chemicals. The gun will also have special angling feature allowing the user to select the angle at which the bullet is fired (up to 90 degrees) BUT the spread remains the same regardless of which angle is selected.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  6. #6
    Astro Noob Grantman20's Avatar
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    Quote Originally Posted by LYK08 View Post
    ok how about this:

    Name - Chemical Gun
    Freeze - 0.9
    Firerate - 0.07
    Spread - 0.80
    Clip - 50
    Reload - 1.5
    Bullets - 1
    Auto - N
    Stacked - Y
    Explosive- 50 percent chance
    Special Feature: Able to be converted to a trashpick to pick up trash and can also be used as a melee dealing 6dmg per hit with a 50% chance of burning opponent because of the chemicals. The gun will also have special angling feature allowing the user to select the angle at which the bullet is fired (up to 90 degrees) BUT the spread remains the same regardless of which angle is selected.
    That seems like something a 9 year old came up with. and with the stats you came up with, it is NOWHERE near being 200 ec
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  7. #7
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by Grantman20 View Post
    That seems like something a 9 year old came up with. and with the stats you came up with, it is NOWHERE near being 200 ec
    200 ECs is just a statement.

    When you hand over 200ECs, you are making a statement of how badly you want that item that you are willing to pay 200ECs.

    The price is a wall that stops people from wanting it badly enough. It is not an indication of what you are getting.

    Think about branded bags. They are priced highly but the materials used to make them and all its production costs probabaly just a fraction. The rest of the price goes to profit. Similarly, CGs are should be considered a luxury good because only a small handful of players have it so the price should remain a statement of how badly they want it, not for the stats.

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    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  8. #8
    I rather die to a dirty hacker than a dirty brainless spamming trashcan.

  9. #9
    Yes Sottocapo imaginary's Avatar
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    Quote Originally Posted by JohnCoolGamer View Post
    I rather die to a dirty hacker than a dirty brainless spamming trashcan.
    So you’d rather kill yourself?

  10. #10
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    Quote Originally Posted by imaginary View Post
    So you’d rather kill yourself?
    10 points to the Kuwaiti
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