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Thread: Charge different prices for different types of ammo

  1. #11
    Old new player JimmY1809's Avatar
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    No, BAR doesn't have BAR rounds. BAR uses .308 Winchester rounds, as well as M1 Carbine. Other guns such as M4 use 5.56x45mm as well as Famas, G36, HK416 and multiple other weapons. Others use 9mm such as UZI or MP5. Others use .45 ACP such as M1911, Vector or Thompson. Others use 7.62x39mm such as AK47, AKM. Each ammo should cost the same and according to the time it lasts - like $200 for 2 days, $700 for a week or $3000 for a month. VIP should still have unlimited ammo for all kinds of ammo.

  2. #12
    Big Cheese Captain LYK08's Avatar
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    No then charge different prices for whatever rounds they use. Since they use the specific rounds then just charge those rounds at different prices.


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  3. #13
    Street Boss John's Avatar
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    Your threads might be a good way to run a simulation of the world/a government. In real life if so many taxes/constraints happen to you, you cannot escape it (well, except through suicide...). But in a game, players will simply just stop playing and go somewhere where there isn't so much complexity.
    -Johnaudi

  4. #14
    Related to Players
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    Charge different prices for different types of ammo

    Quote Originally Posted by John View Post
    Your threads might be a good way to run a simulation of the world/a government. In real life if so many taxes/constraints happen to you, you cannot escape it (well, except through suicide...). But in a game, players will simply just stop playing and go somewhere where there isn't so much complexity.
    Agreed. Your ideas present ideas for balancing the game, however would ultimately result in a decrease of players, even dedicated ones. Some of them are *really good* but I don't know what's up with the whole "tax" thing still, it's kind of a concept that's been beaten into the ground already.

    A mobile multiplayer game shouldn't be as complicated as you're presenting it to be, that's the main issue. The controls and concept should melt in your hands and you should be able to get a good idea of what you're doing right at the beginning when you start; which is admittedly something that the game already struggles with. Adding all of these extra rules, constraints and taxes onto an already very hard-to-understand game would isolate new players attempting to just play a game and make old veteran players upset with changes. Although it could be argued that these ideas could just be "introduced to new players," not only do you run the risk of still isolating old players, but the thought alone of playing a game with so many diverging lanes and concept in it of itself is boring. What's the point of balancing the game if in return it becomes a boring title?
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