I'm pretty sure we have in one way or another experienced being warped to hospital after being killed at a PK zone multiple times if we AFK there, or when we are out of revive potion.

But more often than not, its the latter case. And that is the result of accidental boosting.

Why is it accidental? Because when we AFK we may not have the intention to help a PKer increase his/her kills, but we still did and the PKer got the kill without skills, which is detrimental to our highly upheld skill-based doctrine in game.

So, we'd like to discourage AFKing in PK zone, and by having such fees, people would AFK in a nonPK zone.

In cases when we run out of potion, the medical fees would incentivise players to buy the potion and we can free up some hospitals for other more socially-connecting spaces. Just imagine if we replaced some of the hospitals with a few more bars, how awesome would it be.

I recommend we charge 50 gralats each time a person is warpped there for dying (not for unstick me) and if the player doesn't have enough gralats, his gralats would go into the negatives.

Example, I have 2 gralats - after my admission I would have -48 gralats, which meant that I will have to pay that -48 gralats up if I were to want to buy something else.

Players who owe a debt equivalent to their cheapest firearm will have that firearm pawned. Means, if I were to have -250 gralats debt, I would lose my starter handgun and my debt will be reset to 0.