Do i have to make a sprite sheet of all the frames or can i just send separate png files for each frame?
Do i have to make a sprite sheet of all the frames or can i just send separate png files for each frame?
But what if the sprite frames are too big? Like for example the shrouded edge's sprites for the transformation when equipping, each frame has its own png file. But of course to make it more easier those frames are gonna have their own folder named with the ability and each frame are named according to which goes first to the last
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Hello, it's me again ... I wanted to say that I'm not able to make the background invisible, except that I realized that the items in the grail do not have an invisible background, so what should I do? Put a light green?
if we’re creating a weapon that includes 2 guns (for example a sniper and a pistol) do we include both guns on the same template, or on separate templates? (2 smaller files instead of 1 large)
Hi, so I've finished designing my gun but I've got some things I'd like to clarify since I'm still a bit unsure on the rules and stuff. I've made a normal bullet firing gun that has a laser sight and a "special mode" which slightly changes the look of the gun and changes a small stat if allowed. I just want to know if I've made everything and haven't left anything out? I've done the graphics for: both reload and idle for ALL directions the player is looking at for both the normal state and the altered state of the gun (mode change), a muzzle flash, my own bullets, the gun's magazine (left+right perspective, for the reload animation), all directions for which the laser is pointing at and finally bullet shells/casing. I would like to know if i have left any important frames out? I've done as much research as I could about gun templates but am not 100% confident yet.