Hey guys, I just wanted to show you all some ideas that have been in my mind for a while, hope you guys can add onto the ideas and share some of yours.


1. Daily/Weekly Quests- Have a reward such as Quest Coins or Gralats rewarded every time someone completes a Weekly/Daily quests.

2. Map Expandability- and/or Add locations and revive a few locations around the map. I've seen Graal Online PlayerWorlds which is a good example.

3. New basing features- Add bases or give other gangs a chance to experience basing, all i see are the same names every single time i log on and it's a bit boring how these gangs are hoarding all the hours.. if Era has rewards for gang hours, especially hefty ones going up to the 10k hrs etc, they should at least expand upon the idea of adding bases or adding features that make people wanna use gangs for some sort of reason, you could even add gang competitions like "which gang picks up the most trash in a week" or some sort of activity where gangs are not only basing oriented.

4. New jobs- I feel like a lot of people can agree with me here, we need more than just digging, picking up trash, or making pizzas.. make it more expansive and make it a real MMORPG.. add jobs that require maintenance in buildings like cleaning floors in the pizzeria, add shells to the digging jobs, shipping ammunition from one gun store to the other (maybe add in moving gun parts from one fun store to the other)

5. Add car features such as custom car headlights, honk sounds and over all customization, if you have to own the VIP pass to obtain these features, it'll make more people wanna grind the jobs monthly.

6. More quests, even if its every couple months or so where you can get hats and melees and such, you could even host more competitions where you can pull melee ideas from players and compensate that player.. and use their idea as the quest melee or hats and guns etc.

That's all I've got for now.. i have more ideas but I'm hungry lol. as a 2012 graal era player I've seen the game go through changes, but none compared to iclassic changes.