Currently the basing situation is a bit murky, as over half of the larger gangs have decided to create "alliances", which enables newer gangs to not be able to even hold a base, since the older gangs end up filling another "war" or "raid" tag in order to take back the base. Here are some ideas in order to combat the current system.

Idea 1

Create different gang categories.

For example, when making a gang enable an option so player can choose whether the gang is for basing or hanging out. In the basing option, limit the amount of allies to one, or get rid of the ally system in general. With this, when fighting an enemy gang it will be more balanced for both newer and older players. In the hangout option, make it so that there can be the current amount of allies, but those specific hangout-opted tags cannot take flag, or even enter the base itself.

Idea 2

Introduce a new gang rewards system.

So far I know Keir himself has been putting out great ideas. One idea that a few including myself built up on was the introduction of seasonal rewards. First off, this doesn't mean current hours and rewards are reset; if met before updating, then rewards will be received. In a seasonal system, rewards would be easier to obtain (points from pking/holding), and there would be more freedom with choosing rewards. If possible, a risky but beneficial change could be to lock two bases at random for either a day or a week. This would force gangs and its players to actively try to base, making the scene more active.


Like I said just some ideas. I'd love to discuss to either build upon them, as I know there would be loopholes currently.