View Poll Results: Do you think Ghost should be guns admin?

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  • Yes!

    14 66.67%
  • No!

    4 19.05%
  • Not sure

    3 14.29%
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Thread: #MakeBabyGhostGunsAdmin

  1. #21
    Banned
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    One huge question. Does bghost know how to calculate how far you move.

  2. #22
    Olirus
    Guest
    Rec does a lot of work, just not always in public

  3. #23
    Big Cheese Lord Greg's Avatar
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    Quote Originally Posted by Olirus View Post
    Rec does a lot of work, just not always in public
    What has he done? Every time we ask we get no reply. If he has done a lot of work then show us.

  4. #24
    Quote Originally Posted by Olirus View Post
    Rec does a lot of work, just not always in public
    http://www.youtube.com/watch?v=NxZOGPnPOQg

  5. #25
    Big Cheese Lord Greg's Avatar
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    Quote Originally Posted by iSightMagus View Post
    That really sums it up lol.

  6. #26
    Street Boss John's Avatar
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    Quote Originally Posted by BabyGhost View Post
    Hmm. Very interesting. I actually know how to script, but never used GS2 before. Looking at the syntax resembles like Java scripting. I'll take up some "lessons" on GS2 scripting. Thankfully, it doesn't have to be from scratch. Just use the programming knowledge and transfer it over to GS2.

    If there is some sort of portfolio or proof of game programming, I do have an FPS game that is being worked on.
    http://www.era-go.com/forum/showthre...ng-an-FPS-game

    YouTube Link: http://www.youtube.com/watch?v=gwwSxgbD1_o

    I do have some small code I'll share for extra proof, though it's not really good to share too much code that puts together a video game. This is not GS2 script.
    //Aiming
    if (Input.GetButton("Fire2") && !Reloading && canAim == true && Time.timeScale > 0 && Screen.lockCursor == true)
    {
    if (CrouchObject.GetComponent(CrouchingScript).isCrou ching == true)
    Recoil = RecoilCrouchAim;
    else
    Recoil = RecoilAimingIn;

    reticle.renderer.enabled = false;
    if (changedToAimIn == false && changedToAimOut == true)
    {
    mouseAimX.sensitivityX = mouseAimX.sensitivityX * aimReduction;
    mouseAimY.sensitivityY = mouseAimY.sensitivityY * aimReduction;
    changedToAimOut = false;
    changedToAimIn = true;
    }
    switchTimer = 1;

    if (gunCamScript)
    {
    if (gunCamScript.cameraFOV > zoomAmount)
    {
    gunCamScript.cameraFOV -= 350 * Time.deltaTime;
    }
    if (gunCamScript.cameraFOV <= zoomAmount)
    {
    gunCamScript.cameraFOV = zoomAmount;
    }
    }
    if (mainCamScript)
    {
    if (mainCamScript.cameraFOV > zoomAmount)
    {
    mainCamScript.cameraFOV -= 350 * Time.deltaTime;
    }
    if (mainCamScript.cameraFOV <= zoomAmount)
    {
    mainCamScript.cameraFOV = zoomAmount;
    }
    }

    else if (crouchingObject.GetComponent(CrouchingScript).isC rouching == true) // if player is crouching
    {
    if ( canSlide)
    {
    PlayerAnimSec.animation.CrossFade("idle animation", SprintFadeSpeed);
    }
    PlayerMotor.movement.maxForwardSpeed = GroundCrouchSpeed;
    PlayerMotor.movement.maxSidewaysSpeed = GroundCrouchSpeed;
    PlayerMotor.movement.maxBackwardsSpeed = GroundCrouchSpeed/2.5;
    PlayerMotor.movement.maxGroundAcceleration = GroundCrouchAccel;
    }
    else
    {
    PlayerMotor.movement.maxForwardSpeed = WalkingSpeed;
    PlayerMotor.movement.maxSidewaysSpeed = WalkingSpeed;
    PlayerMotor.movement.maxBackwardsSpeed = WalkingSpeed/2;
    PlayerMotor.movement.maxGroundAcceleration = GroundAccel;
    }
    if (crouchingObject.GetComponent(CrouchingScript).isC rouching == true && Time.timeScale > 0)
    {
    SprintScript.GetComponent(StaminaBarScript).stamin a += CrouchRecovery * Time.deltaTime;
    }
    else if (Time.timeScale > 0)
    {
    SprintScript.GetComponent(StaminaBarScript).stamin a += WalkRecoverery * Time.deltaTime;
    }

    So yes. It's not that I have absolutely no knowledge in programming. What I provided isn't enough to get the GA position. If you're willing to help me with GS2 scripting, that would be greatly appreciated. In the end, I need to learn some GS2 scripting on my own afterwards. Do not expect me to be a GA that quickly.

    I'll jump into GS2 scripting this week. So let's see how far we can get from here.
    Is this UnityScript?
    -Johnaudi

  7. #27
    Baby ghost and possibly red boy

  8. #28
    Big Cheese Lord Greg's Avatar
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    Quote Originally Posted by Master BAW View Post
    Baby ghost and possibly red boy
    I'm not sure redboy knows enough, I may be wrong but he doesn't seem to be as knowledgeable about guns as some people.

  9. #29
    Shooter Banshee's Avatar
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    I dont think its for us to decide you cant just post a poll and say you want to be admin lol. Are they actually even hiring?

  10. #30
    Regardless of how many people vote, what matters is if I can do it and if they are looking for admins.

    Quote Originally Posted by John View Post
    Is this UnityScript?
    Yes.
    BabyGhost

    Currently in college. Retired from era.

    Guns Reviewer

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