I'll make it so it's a random chance of you getting knocked back
I'll make it so it's a random chance of you getting knocked back
2 and 3 don't help the problem. 2 would mean that no one would move forward and 3 would not stop the problems of ac spam in narrow corridor.
Number 1 may help but will still not solve the problem. It was never needed in the first place so should be removed before it goes too far. Look at PBP with stack damage. It was a dreadful addition but has been kept too long that no GA will touch it.
I think you both have problems accepting when you have lost an arguement
@unofficial that's what people at when they run out of arguments.
@Greg I think you are failing to see the big picture,the reason knockback is OP is because it traps people, therefore reason 2 could work. Reason 1 is a long term fix because it would cause spamming to be less effective but still an option. Reason 3 could work because it's makes trapping people with ac almost impossible. If one is stuck in a tight space than that's their fault and could just as easily be killed by a pbp as an ac.
What you're saying there is if someone is caught in an area they can't escape it's their fault. Because that third option make it impossible to get away if they are in a tight space if you want it to only work with a direct hit. Like I said with lethal. You shoot right at the ladder, and your direct hit knockback idea traps them there, it's their own fault? It should be removed completely, because it is OP and is highly unneeded. If a PBP traps them in a corner, at least the person can move around and have a chance to survive more than a knock back that traps them there. And yes the direct hit still traps them because it causes the knockback.