View Poll Results: m4 counter options

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  • base holders only

    6 25.00%
  • pk timmer

    13 54.17%
  • keep as is

    5 20.83%
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Thread: GZ Behind M4 Counter

  1. #11
    like the 5 second timmer when u can still kill someone enters a safe zone

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    there isnt one thats the problem meph. u know the area where u get m4 behind the counter thats where

  2. #12
    Street Boss MikeV's Avatar
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    I agree with fake.

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    Encore entire gang ran behind m4 counter and when we left them be they started attack us from above.

  3. #13
    Quote Originally Posted by CHAMPGRAAL View Post
    I think it should be kept as is
    Uhm, why..?

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    Quote Originally Posted by Meph View Post
    Assuming I've got this right,

    What exactly are you referring to when you say "PK Timer"?

    Prevent non-base holders from getting where?

    What kind of PK Timer are you suggesting?

    What's wrong with the current one?
    He's referring to the timer that allows you to kill someone in a no-pk zone within 5 seconds.




    My gang Dark Chocolate Delights, has been holding gz all for the past few days, and a gang called encore makes a mission of making there way through the base, and hiding there. They get all their members there, and then attack us from above/behind, taking us off guard.

  4. #14
    Big Cheese Mystic's Avatar
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    Why was it disabled in the first place? Not only does this affect basing, but also streakers.

    I also agree, there needs to be a timer there, especially for that base. If you won't remove it, then the other option is only the baseholders can be behind the counter.
    Quote Originally Posted by Mikey Zanereth View Post
    Guys, it's a real live cave person

  5. #15
    I don't think it was even disabled, I don't think it's ever been there. Now due to the fact there is no pk timer there, it's being abused.

  6. #16
    Quote Originally Posted by Collin Rosato Magus View Post
    He's referring to the timer that allows you to kill someone in a no-pk zone within 5 seconds.
    Gotchya.

    I agree, it should have a five-second timer that penalizes anybody trying to get to hotdog heaven.
    Upon exiting the level, they should be in "PK Mode" until they stand still for five seconds.

    But while we're talking about it, I've always thought that secondary entrance should be altered.
    It's only accessible by those that currently control the base.

    This puts raiding gangs at a HUGE disadvantage, because it's half the distance to the "choke point" of this base than the main entrance(the only entrance raiders can access); and that's not even including busting down doors.

    If there's going to be a secondary entrance, it should be accessible by everybody.
    The controlling gang already has the advantage of door access, they don't need their commute to be cut in half.
    Last edited by Meph; 07-23-2014 at 09:15 AM.
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  7. #17
    Big Cheese Lord Greg's Avatar
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    Quote Originally Posted by Meph View Post
    Gotchya.

    I agree, it should have a five-second timer that penalizes anybody trying to get to hotdog heaven.
    Upon exiting the level, they should be in "PK Mode" until they stand still for five seconds.

    But while we're talking about it, I've always thought that secondary entrance should be altered.
    It's only accessible by those that currently control the base.

    This puts raiding gangs at a HUGE disadvantage, because it's half the distance to the "choke point" of this base than the main entrance(the only entrance raiders can access); and that's not even including busting down doors.

    If there's going to be a secondary entrance, it should be accessible by everybody.
    The controlling gang already has the advantage of door access, they don't need their commute to be cut in half.
    I like the fact that it favours the defender. It's basically always been like that and just adds more of a challenge when attacking.

  8. #18
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    Quote Originally Posted by Meph View Post
    Gotchya.

    I agree, it should have a five-second timer that penalizes anybody trying to get to hotdog heaven.
    Upon exiting the level, they should be in "PK Mode" until they stand still for five seconds.

    But while we're talking about it, I've always thought that secondary entrance should be altered.
    It's only accessible by those that currently control the base.

    This puts raiding gangs at a HUGE disadvantage, because it's half the distance to the "choke point" of this base than the main entrance(the only entrance raiders can access); and that's not even including busting down doors.

    If there's going to be a secondary entrance, it should be accessible by everybody.
    The controlling gang already has the advantage of door access, they don't need their commute to be cut in half.
    I sense ideas coming from Era..hehe.

    I love that though, I'd thought it would be really good if it was on our server lol.

  9. #19
    Quote Originally Posted by Cudislagne View Post
    I sense ideas coming from Era..hehe.
    Yeah, I'm actually one of the people that pushed for it to get added to PC Era.

    Back then, raiding gang bases utilized the same skill-set as sparring, so we were actually putting in work to gain those kills.
    Nothing was more infuriating than some pansy starting a fight and not being able to finish it, then running off into a No-PK Zone at low HP.
    After a while, we thought of the timer that you see on there today.

    It would be a step in the right direction to add this to iEra.

  10. #20
    Veteran David5642017's Avatar
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    Quote Originally Posted by CHAMPGRAAL View Post
    I think it should be kept as is
    Why? Do you PK there and then run into the zone to heal?
    Boss David (PartyTeam)

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