
Originally Posted by
BiTzSam
Lolololol drawing attachments on guns I don't even consider as part of the work needed to make attachments because that takes 0 time.
What takes up all the time is gani'ing it.
Say you have 3 attachment configurations for each gun- each gun has roughly 4 ganis that make it up (walk, fire, idle, reload), thats 12 ganis needed for one gun. If the attachment is a laser or grenade launcher then that means double the amount of gani files for the different mode. Now say the gun has 2 other skins then that means you need another 24 ganis, 36 gani file total to make up attachments for one gun and two of its skins. And that is if the attachments did nothing but change the look, if I added functionality like being able to turn a laser on or off or fire a grenade launcher then you'd need to add roughly 10 more gani files for each skin. one gun. And that isn't including the fact that you need to make new levels to place the attachments and edit the guns script to include the attachments.
I think it is fair to say there are at least the same amount of skins as actual guns, and from guessing i'd assume there are atleast 60-80 guns. This means I would need to do attachment ganis for 120-160 guns, times that by 12 since I said each gun has 12 attachment configs with 4 ganis in each, so i'd need 1440-1920 gani files to make 3 attachment configs for each gun in era. Roughly 500 if I only did one.
And again that isn't including the scripting and levelling, and that was a very minimal estimate as I didn't incude the extra ganis that would 90% be required, which would basically double those numbers.
There is so much work involved i'd probably hire anyone who could gani attachments for every gun by themselves, it would take at least a year and I know I wouldn't be able to stay focused for that long which is why this isn't happening anymore, and also because it literally won't be possible thanks to skins and some guns already having attachments
Easy, lol.