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					How safe are "clientr" variables?
				
				
						
							
							
						
						
				
					
						
							Greetings!
I am working on a economy system for a playerworld and I found one problem:
It would be the easiest and most logical way to set every players individual amount of currency with clientr variables.
But I am not sure how safe they really are, even though they can only be edited on serverside...
Is using clientr variables a good idea?
Or does one of you have a better tip on how to do it?
Thanks for the help =)
						
					 
					
				 
			 
			
			
		 
	 
		
	
 
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				Banned
			
			
			
			
				
					
						
					
				
			
			 
			
				
				
				
				
				
					    
				
			
		 
		
			
				
				
						
						
				
					
						
							clientr is actually safe, there are other options but theyre all GS1. So you better go with clientr.
						
					 
					
				 
			 
			
			
		 
	 
		
	
 
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				Newcomer
			
			
			
			
				
					
						
					
				
			
			
			
				
			
			 
			
				
				
				
				
				
					    
				
			
		 
		
			
				
				
						
						
				
					
						
							Thanks I already got helped out by iMask I have gone with the ClientR.
						
					 
					
				 
			 
			
			
		 
	 
		
	
 
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				Banned
			
			
			
			
				
					
						
					
				
			
			 
			
				
				
				
				
				
					    
				
			
		 
		
			
				
				
						
						
							
						
				
					
						
							Looks like you got your answer, so I?m gonna close the thread. Let me know if you want it opened up again for whatever reason
						
					 
					
				 
			 
			
			
		 
	 
		
	
 
		
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
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