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(Irrelevant)
Interactive Pets
So, we been had "interactive pets" for a while now, however, i think that they are not interactive enough. Currently, pets just cycle through some lines of text that are settled as default, this ones are activated when someone grabs the pet or when someone is nearby or just randomly. My idea allows the owner only to be able to decide what the pets can say, and it works like this;
When you buy the pet it comes with 5 dialogs (i think) but, after the pet is placed in the house, the owner can change this dialogs by saying them himself/herself and then grabbing the pet, kind of how the statue furniture works. After the 5 spots of dialogs (if thats the maximum dialogs the pet can hold) are filled with the owner's self-written dialogs attempting to make a 6th one will replace the oldest one, and so on in order to make the pet only have a certain amount of dialogs.
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