Quote Originally Posted by Bulletzone View Post
I'd rep you if I was on PC.

NaturalBornKillers are the main gang that come to mind when I think of "A gang that solely relies on Allies and an Abundance of players" to gain hours. (NO Hate towards them as you do have a handful of players who are very good in the gang)

I recently got into basing and decide to go solo for the extra kills, Bearing in mind that I suck with the fighting aspect (Like really bad) I just about managed to wipe out there gang and got called a Hacker at the end of it.

The fortress and updating the current ally system would remove this and as you have correctly said the people against this are those who are worried about having to actually "earn" those hours.

To prove the above statement, Just scroll through the entire thread and some of the people (Not everyone so get off your high horse) that are against the idea fail to provide any worthwhile justification.

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You’re right, they have a ton of players, but there is nothing anybody can do to stop how many people any gang has at their disposal

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Quote Originally Posted by BiTzSam View Post
Splitting the under 10k bases was considered but ultimately it wouldn't work as well as it would for the gang fort.
If you split up the gangs TOO much, then it becomes easier for them to ally as gangs are at wide variety of hours which could lead to instances where the 0-2000 hour bases are full of competition because of all the new gangs competing, which makes it hard for any of those gangs to gain hours at all. Which could mean gangs in the 5k+ division for example, might have fewer gangs in that hour bracket and so it would be more manageable for them to create alliances and just progress uncontested as there may only be a handful of gangs in that hour point.

Eventually players will bottleneck at a certain hour point. Something that WILL eventually happen to the gang fort as over time/ years more gangs will reach 10k, and eventually there will be an unrealistic number of gangs competing, which is why at that point additional bases could be added to the gang fort.

The reason why there is such a large margin in the 0-10k, is because the expectation is that with the big gangs gone, a lot of new gangs will try to compete. Hypothetically if 20 new gangs entered the basing scene, then you need a decent amount of bases to share around. Peace alliances would not be an issue, as there would be more actively competing gangs, than bases available (which is the current opposite of how basing works now). Basing would basically be the way it is on classic/ used to be on eras release. Where multiple independent gangs were fighting at each base to try take it.

The 10k+ pool whilst still is larger, isn't anywhere near as large as what the under 10k would be. And can be better managed (eg added another base or 2 if the gang fort is TOO competitive. Eg to the point where no gang can physically hold the base for longer than a few minutes because there are just too many opponents).

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Your point doesn’t make sense. New gangs aren’t gonna enter the scene, because when they try they all die, there’s gonna be new gangs MADE BY existing 10k gangs, it’s just gonna be a farm as Obsidian would destroy everybody in the fortress. The idea isn’t thought out and taking off/changing all the things is only gonna hurt era. Much like the Chem ban and huge gun nerfs, this idea will not benefit anybody and is essentially pointless.

There’s a reason new gangs don’t come in, because they all die trying, and you can’t control who wins a 1v1 war when a small gang takes on a big gang. You can’t control how many members a gang recruits or has loyals, that’ll still be the same no matter what. Please get an inside knowledge of basing before you try anything.