Code Red

Was at work drumming on my desk when this idea came to me... Base Perks.... How it works...



5 kills without dying or healing=Unlimited ammo-No reloads
10 kills without dying or healing=Increased bullet damage depending on gun anywhere from 2-4 damage increase
15 kills without dying or healing=+5 healing per 3 seconds until full health is regained
20 kills without dying or healing=Juggernaut stage where ever the person walks he drops timed mines on the ground
25 kills without dying or healing= Auto PK everyone in the room he or she is in dies instantly



Just a little idea to spice up the basing life.... Feel free to add on or destroy this idea