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Thread: Weapon Stat Changes (Old)

  1. #241
    Quote Originally Posted by Iceman View Post
    I would like to know how gun stats are chosen. Currently it seems like every gun which is coming out gets a price set and then GA's just piss in the dark hoping they got the right stats that makes it better then guns priced lower and weaker then guns priced higher. That worked well back when there were only 10 guns but as you can see with the current guns doesn't seem to work. I'm curious what formula If any is being used.
    Oh hey@ Iceman, good to see you pal.

    I'm not sure what they do nowadays.

    As for me, I had a procedure.
    For example, let's say I'm making GunX.

    First, I'd set my test gun to have the animations of a common gun that would share the tier with GunX(M4, BAR, AUG, Famas, Tec9). I did this so that people don't think I'm using an unreleased gun.

    Then I'd set base stats relevant to the tier in question, as well as its price level.
    Then I'd test it in real-time scenarios, subtly tweaking stats little by little in the process; keeping in mind a check-and-balance. For each stat I would improve, I'd nerf another to maintain balance.

    I remember I would start off by raiding bases for about three hours. You fellas probably remember me raiding Gz base back then.

    Then I'd take it to the spar complex for another three hours or so, to see how it fairs there, again, tweaking subtly where I see fit.
    If I made a drastic change to it in the complex, I'd take it back to the base for a couple hours of PKing to see what kind effect the tweak had.

    I'd polish it off by hosting PK Arena for a duration of anywhere from two to nine hours straight; to see how it faired in a situation where I'd be outnumbered in an open area where I could dodge bullets. I remember getting complaints that I "needed to host something else"; but it was really being hosted for my own testing purposes.

    Admittedly, I had a blast. I love PKing. Of everything in my life, PKing on Era is my favorite hobby- hands down.
    I've been doing it since 2002, loving every bit of it. It's a beautiful art.

    While it sounds like a lot of time to devote, it's nothing when you consider what you're defending. I never once even thought about the time invested, only the end goal to produce something unique, and maintain a level of dignity to aid in the preservation of the art of PKing. There are no shortcuts. Besides, anybody who loves PKing knows that 12 hours could go by, and you won't even realize it.

    When some blockhead comes by and sets the stats on a gun to such a piss-poor extent that it threatens this art, I take it personal. They're screwing with my hobby, and therefore one of the things I hold most dear to me to escape the regularity of my life. As Gun Admin, I loved being the one thing that stood between some crackpot messing up the game I thoroughly enjoy. As a plus, I was also there for people that share the same common belief and love for PKing as I do.

    That's the key to the job- It's not about making guns. It's about preserving the art known as PKing.
    The second somebody loses sight of that, or signs up without having this in mind, the server turns to pot.

    If it weren't for my wife and kids, I'd still be there to make sure this is being enforced.
    Last edited by Meph; 05-31-2014 at 02:26 AM.

  2. #242
    Big Cheese 3.X's Avatar
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    Quote Originally Posted by Meph View Post
    Oh hey@ Iceman, good to see you pal.

    I'm not sure what they do nowadays.

    As for me, I had a procedure.
    For example, let's say I'm making GunX.

    First, I'd set my test gun to have the animations of a common gun that would share the tier with GunX(M4, BAR, AUG, Famas, Tec9). I did this so that people don't think I'm using an unreleased gun.

    Then I'd set base stats relevant to the tier in question, as well as its price level.
    Then I'd test it in real-time scenarios, subtly tweaking stats little by little in the process; keeping in mind a check-and-balance. For each stat I would improve, I'd nerf another to maintain balance.

    I remember I would start off by raiding bases for about three hours. You fellas probably remember me raiding Gz base back then.

    Then I'd take it to the spar complex for another three hours or so, to see how it fairs there, again, tweaking subtly where I see fit.
    If I made a drastic change to it in the complex, I'd take it back to the base for a couple hours of PKing to see what kind effect the tweak had.

    I'd polish it off by hosting PK Arena for a duration of anywhere from two to nine hours straight; to see how it faired in a situation where I'd be outnumbered in an open area where I could dodge bullets. I remember getting complaints that I "needed to host something else"; but it was really being hosted for my own testing purposes.

    Admittedly, I had a blast. I love PKing. Of everything in my life, PKing on Era is my favorite hobby- hands down.
    I've been doing it since 2002, loving every bit of it. It's a beautiful art.

    While it sounds like a lot of time to devote, it's nothing when you consider what you're defending. I never once even thought about the time invested, only the end goal to produce something unique, and maintain a level of dignity to aid in the preservation of the art of PKing. There are no shortcuts. Besides, anybody who loves PKing knows that 12 hours could go by, and you won't even realize it.

    When some blockhead comes by and sets the stats on a gun to such a piss-poor extent that it threatens this art, I take it personal. They're screwing with my hobby, and therefore one of the things I hold most dear to me to escape the regularity of my life. As Gun Admin, I loved being the one thing that stood between some crackpot messing up the game I thoroughly enjoy. As a plus, I was also there for people that share the same common belief and love for PKing as I do.

    That's the key to the job- It's not about making guns. It's about preserving the art known as PKing.
    The second somebody loses sight of that, or signs up without having this in mind, the server turns to pot.

    If it weren't for my wife and kids, I'd still be there to make sure this is being enforced.
    See this is how it should be done. Meph did almost everything right to guns. I wish you could come back tho
    Live your life, enjoy it while it lasts. Don't give it up when you are down, you are a light like the stars in a sky.

  3. #243
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by BabyGhost View Post
    Who nerfed the Halo Assault Rifle? It has the freeze rate of a shotgun and deals 4.5 damage per each bullet (fires 2 bullets in burst). The fire rate itself doesn't help it either with it's very long freeze rate. For a gun that costs 30k, even the Taurus would be a better choice over the AR. Yet, the Taurus is cheaper (6.5k), deals more damage (11 max), and has slightly less freeze rate.
    Are you sure it was changed? I haven't touched it and no-one has said they've done anything to it

  4. #244
    Veteran Iceman's Avatar
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    Quote Originally Posted by Meph View Post
    Oh hey@ Iceman, good to see you pal.

    I'm not sure what they do nowadays.

    As for me, I had a procedure.
    For example, let's say I'm making GunX.

    First, I'd set my test gun to have the animations of a common gun that would share the tier with GunX(M4, BAR, AUG, Famas, Tec9). I did this so that people don't think I'm using an unreleased gun.

    Then I'd set base stats relevant to the tier in question, as well as its price level.
    Then I'd test it in real-time scenarios, subtly tweaking stats little by little in the process; keeping in mind a check-and-balance. For each stat I would improve, I'd nerf another to maintain balance.

    I remember I would start off by raiding bases for about three hours. You fellas probably remember me raiding Gz base back then.

    Then I'd take it to the spar complex for another three hours or so, to see how it fairs there, again, tweaking subtly where I see fit.
    If I made a drastic change to it in the complex, I'd take it back to the base for a couple hours of PKing to see what kind effect the tweak had.

    I'd polish it off by hosting PK Arena for a duration of anywhere from two to nine hours straight; to see how it faired in a situation where I'd be outnumbered in an open area where I could dodge bullets. I remember getting complaints that I "needed to host something else"; but it was really being hosted for my own testing purposes.

    Admittedly, I had a blast. I love PKing. Of everything in my life, PKing on Era is my favorite hobby- hands down.
    I've been doing it since 2002, loving every bit of it. It's a beautiful art.

    While it sounds like a lot of time to devote, it's nothing when you consider what you're defending. I never once even thought about the time invested, only the end goal to produce something unique, and maintain a level of dignity to aid in the preservation of the art of PKing. There are no shortcuts. Besides, anybody who loves PKing knows that 12 hours could go by, and you won't even realize it.

    When some blockhead comes by and sets the stats on a gun to such a piss-poor extent that it threatens this art, I take it personal. They're screwing with my hobby, and therefore one of the things I hold most dear to me to escape the regularity of my life. As Gun Admin, I loved being the one thing that stood between some crackpot messing up the game I thoroughly enjoy. As a plus, I was also there for people that share the same common belief and love for PKing as I do.

    That's the key to the job- It's not about making guns. It's about preserving the art known as PKing.
    The second somebody loses sight of that, or signs up without having this in mind, the server turns to pot.

    If it weren't for my wife and kids, I'd still be there to make sure this is being enforced.
    There's one way to do it, and honestly I had no problems with weapons up until many months ago. Ik exactly what you mean meph and miss fighting you at gz lmao. I would think by now someone would make a formula on weapons stats and a standard everyone can follow. Not everyone loves the art as much as we do.
    Just gets me irritated when the GA's don't talk with each other. The most common response so far from bitz is either skip the question or say I had nothing to do with the release of that gun. I'm not calling you out bitz but you seem to be the only one monitoring the thread and idk who else is a GA.
    Right now I hate evry gun I have except my shipka cuz of my new skin. All of the guns nowadays are to focused on relying on the gun and not skill. Ppl just sit there and let the gun take over where before if you did that, you would be killed eeasily.Why idk exactly but I have a few suggestions then again I'm not certain. I would definitely ask ppl who were in the position before you for advice.

    P.S Change KAP40 back to how it was I need mah speed.

  5. #245
    Big Cheese Ventus's Avatar
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    Probably just my imagination but the fire delay for the gm4 seems increased making the fire rate of the gm4 equivalent to the metal.

    - - - Updated - - -

    I think it's where I'm on crappy 3G so probably just that.
    Please message me here: http://www.era-go.com/forum/private.php?do=newpm&u=79 if you have any questions or concerns!

    Welcome to Era-Go, a way to better interact with the Era community!



  6. #246
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Ventus View Post
    Probably just my imagination but the fire delay for the gm4 seems increased making the fire rate of the gm4 equivalent to the metal.

    - - - Updated - - -

    I think it's where I'm on crappy 3G so probably just that.
    Metalstorm shoots faster but has more freeze making it very hard to shoot at it's full potential, gm4 firerate was made slightly slower since its current stats were pretty much the same as the m4a3 and better than the fog and ss30a3. It was a very minor change and it's still very fast, too fast imo considering the freeze but w/e this will have to do and i think it's still better than fog at it's current stats. Also considering lowering bars magazine to 15. Assaultrifle was changed back to normal, dunno why it was changed in the first place and ak47 got an 'on back' attachment and had it's freeze reduced. Also mg36 had its damage increased by 1, and lowered the reload freeze by 0.3, spectre got a clip increase to 15.
    Bushmaster acr was given less freeze and m1911 had its spread slightly increased

  7. #247
    Big Cheese Ventus's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Metalstorm shoots faster but has more freeze, gm4 firerate was made slightly slower since its current stats were pretty much the same as the m4a3 and better than the fog and ss30a3. Also considering lowering bars magazine to 15. Assaultrifle was changed back to normal, dunno why it was changed in the first place and ak47 got an 'on back' attachment and had it's freeze reduced.
    I would consider making the gm4 have the same rate as the metal, if not reverting it back. You don't really need to worry about freeze when the metals spread can at times shoot lesser than straight with its fire rate. I want the gm4 to be more than equivalent in that aspect. If the metalstorm were the same price that would be different. Look at it this way if you see players recommending the metalstorm that is cheaper over the gm4 you know it isn't balanced. Same went for the pbp before the hit timer was finally removed. Also the prize for the m4a3 comes from the fact players who earn it get two guns in one and it is much cheaper than the gm4

    I agree with the BAR change reducing the clip would increase reloading needed and maybe give unlucky basers an opening more than once to get through bar spam.

    Also thank you for the ak addition like the good old 2011 Ak playing.
    Please message me here: http://www.era-go.com/forum/private.php?do=newpm&u=79 if you have any questions or concerns!

    Welcome to Era-Go, a way to better interact with the Era community!



  8. #248
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Ventus View Post
    I would consider making the gm4 have the same rate as the metal, if not reverting it back.
    Ms has the same firerate as p2ks but because of its higher freeze for whatever reason its alot slower than it's suppose to be. Because gm4 has low freeze if it was given metalstorms firerate it would be pretty much the same as dual p2ks. Gm4 is still better, especially because of the guns bullet position it's extremely hard to dodge when someone with gm4 is bottom spamming upwards

    - - - Updated - - -

    I will see what it's like with the update and may tweak it if it appears to be under performing but i appreciate being civil in your response unlike some others..

  9. #249
    Big Cheese Ventus's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Ms has the same firerate as p2ks but because of its higher freeze for whatever reason its alot slower than it's suppose to be. Because gm4 has low freeze if it was given metalstorms firerate it would be pretty much the same as dual p2ks. Gm4 is still better, especially because of the guns bullet position it's extremely hard to dodge when someone with gm4 is bottom spamming upwards

    - - - Updated - - -

    I will see what it's like with the update and may tweak it if it appears to be under performing but i appreciate being civil in your response unlike some others..
    Alright thank you for the consideration, I normally try to give supporting statements if I can thank you for understanding as well.
    Please message me here: http://www.era-go.com/forum/private.php?do=newpm&u=79 if you have any questions or concerns!

    Welcome to Era-Go, a way to better interact with the Era community!



  10. #250
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    Well, somebody nerfed bar's reload freeze(by a bit, if you can actually spot it). Seems like metalstorm will be my PK gun over p2k's and bar.
    Last edited by Star*; 05-31-2014 at 02:22 PM.

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