View Poll Results: m4 counter options
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base holders only
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pk timmer
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keep as is
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Big Cheese
Meph, I laughed when i read "that layout blows." It's so true, there is no room for any elements of skill-based gameplay, due to the vary narrow hall ways. Not to point fingers, but the gang that holds emines the most, Maelstrom, positions gang members in each hall, spamming their bars, making it practically impossible to take the base.
As for hit timers, I have mixed feelings. I personally like the hit timer in bases. It makes more sense that every shot you land on your enemy deals damage. I hate however, when people abuse their power of their bars, and rush someone with a less-powerful gun, knowing they will come out the victor.
In some places, the hit timer must stay; mainly in events, I must say. In CTF, without the hit timer, taking the flag would be impossible. In Lms, last man standing for those of you who don't know the acronyms of events, without a hit timer, the event would be over in heart beat, and players who make teams with others could be betrayed and easily killed, too.
I like the fast-paces gameplay era brings to the table today, but some things, like the OP bar, would be better without.
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