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Thread: New Base: Neo Zone

  1. #91
    Quote Originally Posted by xcloudx97 View Post
    Pictures
    Yeah, there seems to be a bug with the Facebook client-- evidently it can only handle one of those image transparencies per level.
    I'll be fixing that.

    (And when I say "I", I mean Snk-- I have no clue how to debug that)

    That explains why you didn't know what was behind the wooden door, haha.

    And I didn't know about the door only showing partially.
    Thank you; gotta address that too, I guess.

    Quote Originally Posted by xcloudx97 View Post
    Also,For this area,Is it intentional to not give vision of the outside part of the area?
    Cause i see plenty of disadvantages with the new vision block,Not sure if it's a bug.
    I actually added that last night because I felt that people who enter the heal room are at an advantage.
    They can see when others are approaching, but cannot be seen.

    I've temporarily removed it because of the potential for Facebook glitching the transparent image.
    I don't want FB users to have that big black block in the middle of their screen indefinitely.

    Thanks again, xcloudx; I'll work on fixing those for the browser client.
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  2. #92
    Communications Support xcloudx97's Avatar
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    no problem anything to help improve this sick new base.
    I've realized a few new unintended bugs too,Remembered you mentioned that you thickened the walls so snipers can't shoot through?
    Some parts of the walls are bugged.
    In what way you may ask?At certain parts of the the wall,You can't really throw a grenade over the wall.instead the grenade will land at the spot where you are standing at when you were throwing it.

    Another issue will be the medkits,
    So i've been staying at neo base for a while today,And i've realized that only enemies near the capture point will get cleared(die) when someone captures the flag.
    So i attempted to die directly in front of a few medkits while my friend captures the flag,When i died,In succession i managed to grab a medkit when my health was dropped to zero and somehow i'm able to heal and survive the explosion when someone captures the flag.

    (pardon me if you had a hard time interpreting it,not really sure how to explain it through text)


    Drop me a message if you have any queries.
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  3. #93
    Quote Originally Posted by xcloudx97 View Post
    At certain parts of the the wall,You can't really throw a grenade over the wall.instead the grenade will land at the spot where you are standing at when you were throwing it.
    That's actually intentional; I went around and added invisible NPCs on each wall to block them.
    In early beta testing, people were spamming overwall projectiles, like grenades, launchers, slime, etc.
    It was ruining the gunplay that I wanted to emphasize.

    I think I'm going to remove those NPCs now that those trouble items are either nerfed or disabled inside the base.
    (For example, launchers now have a longer RoF than they normally do, and grenades have a 20 second timer)

    I'm also experimenting with the idea of disabling all guns from the base, and instead, having a gun that each player can customize themselves.
    This way the "OP" guns won't be an issue.

    Here's a video on that project, recorded tonight:


    Quote Originally Posted by xcloudx97 View Post
    Another issue will be the medkits,
    So i've been staying at neo base for a while today,And i've realized that only enemies near the capture point will get cleared(die) when someone captures the flag.
    Interesting, the medkits should have a block on them to where if somebody is dead, they cannot get one.
    I'll have to check that out for myself; thanks again, man!

  4. #94
    Quote Originally Posted by Meph View Post
    That's actually intentional; I went around and added invisible NPCs on each wall to block them.
    In early beta testing, people were spamming overwall projectiles, like grenades, launchers, slime, etc.
    It was ruining the gunplay that I wanted to emphasize.

    I think I'm going to remove those NPCs now that those trouble items are either nerfed or disabled inside the base.
    (For example, launchers now have a longer RoF than they normally do, and grenades have a 20 second timer)

    I'm also experimenting with the idea of disabling all guns from the base, and instead, having a gun that each player can customize themselves.
    This way the "OP" guns won't be an issue.

    Here's a video on that project, recorded tonight:



    Interesting, the medkits should have a block on them to where if somebody is dead, they cannot get one.
    I'll have to check that out for myself; thanks again, man!
    Nice video haha

  5. #95
    Street Boss Vacci's Avatar
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    Quote Originally Posted by Meph View Post
    I'm also experimenting with the idea of disabling all guns from the base, and instead, having a gun that each player can customize themselves.
    This way the "OP" guns won't be an issue.

    Here's a video on that project, recorded tonight:
    https://www.youtube.com/watch?v=swl3opsl-lE

    Wow, this is just as revolutionary as the base itself. I hope this does get implemented in the end! It's great for people who know what they want, and still great for people that don't know since they have the chance to customize.

    Also if a gun we can customize with this system does get released, can we pay a lower price for the base gun with 0 stat points and then buy the 20 points one at a time afterwards. This way, we can at least have more people getting in the base without getting blocked by a ~50k admission fee, so to speak.
    Last edited by Vacci; 11-28-2014 at 09:03 AM.
    Author of EraAWSD: http://era-go.com/forum/showthread.p...l=1#post195094 (Updated 15-09-2015)

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  6. #96
    Communications Support xcloudx97's Avatar
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    Did anyone told you that your voice is sexy?
    Really well-explained video,You should do more of them,Wayy much better than an explanation through text.
    It caters to everybody's preferences and this idea will always be a win-win situation.(besides i've always wanted to play with gun stats!)
    Although you have pay to enter the base.
    may i ask regarding these customized guns you speak of,will they be disabled anywhere outside Neo base?


    Drop me a message if you have any queries.
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  7. #97
    Problem Solved: The Neo Gun- Stats/ Upgrades based on kills within Neo Base.
    (Stats/Upgrades) cannot be too OP otherwise it defeats the purpose.
    Possibily a Neo Gun Shop-To receive Neo Gun.

    ((NOT NEO RIFLE))

  8. #98
    Player Relations Toshihiro Kijima's Avatar
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    Quote Originally Posted by Meph View Post
    That's actually intentional; I went around and added invisible NPCs on each wall to block them.
    In early beta testing, people were spamming overwall projectiles, like grenades, launchers, slime, etc.
    It was ruining the gunplay that I wanted to emphasize.

    I think I'm going to remove those NPCs now that those trouble items are either nerfed or disabled inside the base.
    (For example, launchers now have a longer RoF than they normally do, and grenades have a 20 second timer)

    I'm also experimenting with the idea of disabling all guns from the base, and instead, having a gun that each player can customize themselves.
    This way the "OP" guns won't be an issue.

    Here's a video on that project, recorded tonight:



    Interesting, the medkits should have a block on them to where if somebody is dead, they cannot get one.
    I'll have to check that out for myself; thanks again, man!
    Genius Idea

  9. #99
    Communications Support xcloudx97's Avatar
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    Meph,Another discovery,It seems like players are able to set tag inside the base when you have no tag.
    that's pretty bad imo cause i don't think that's how it should work

    Also,I've been receiving PMs from several players mentioning that they are always getting warped to the hospital when they die even when they have confirmed that they have death revive(both bought and freebies)


    Drop me a message if you have any queries.
    Please be specific,i won't bite.


    Support center:support.toonslab.com
    New to the forums? Here's a guide!:http://era-go.com/forum/showthread.p...for-newcomers!



  10. #100
    Quote Originally Posted by xcloudx97 View Post
    Meph,Another discovery,It seems like players are able to set tag inside the base when you have no tag.
    that's pretty bad imo cause i don't think that's how it should work

    Also,I've been receiving PMs from several players mentioning that they are always getting warped to the hospital when they die even when they have confirmed that they have death revive(both bought and freebies)
    Meph mentioned earlier that this was intentional as it would give raiders a longer time to get to the base, this would in turn require players to use more skill to actually stay alive in the base and to take over. However, Meph didn't you say that you would make them spawn in front of aim point?
    :}
    Need help? Pm me here on the forums or in-game.

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