View Poll Results: Would you like to see bases randomly open and close every few hours? details within.

Voters
79. You may not vote on this poll
  • Yes.

    39 49.37%
  • No.

    40 50.63%
Page 12 of 16 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 156

Thread: Improving Basing

  1. #111
    Big Cheese
    Join Date
    Jul 2013
    Location
    Lebanon
    Posts
    1,379
    terrible idea

  2. #112
    Quote Originally Posted by Vacci View Post
    I personally love Neo, the fact that we can't heal regularly emphasizes dodging. The large base size allows us to dodge. Also, the circle capture system balances gang size; meaning, it's easier for a smaller gang to attack and defend from a bigger gang. Plus there's not as many flag steals like the melee capture system has.
    Personally I like everything about neo except the spawn feature. I do not agree however that all bases should all require the same properties that neo has. I think we should keep neo's properties to neo itself, and gangs can go base there when they want a refreshing way to base.
    :}
    Need help? Pm me here on the forums or in-game.

  3. #113
    You need to actually dodge and stay alive instead of healing infinitely, if he gets it before you then you try harder

  4. #114
    Zephlyn
    Join Date
    Aug 2013
    Location
    Chile
    Posts
    3,295
    Neo is a very nice base, imo. Let's just remember this base was created to stop, flag rushers, and more skills are required. Also this base can be balanced for attackers and defenders.

    - - - Updated - - -

    Quote Originally Posted by Martin View Post
    Disabling foods to hotkeys? nice
    Healing staffs disabled to hotkeys
    (except: Legend of Era sword, Toothbrush, Vanilla/Chocolate ice cream. They all heal "Slow")
    I agree with your idea, but healing staff's should be allowed, because, it heal slower that the food, and many people payed 50 ec's for using it.

  5. #115
    Banned
    Join Date
    Jun 2013
    Location
    Singapore
    Posts
    10,403
    You can say they 'paid' but did they work for it? No.

  6. #116
    Neo is not a good base. It's far too big; I've never had one good gang battle there. It is so boring. And isn't the purpose of this thread to find ideas on how to improve basing and make it more fun? All of you advocating neo and its system, I've never seen you there, and it makes me wonder if you have actually experienced Neo recently. The heal system bothers me a lot. You all say no food and having medkits around the base requires "more skill" than just using food. That's not necessarily the case. When I'm at neo, I'll get into a firefight with someone, and basically all they have to do is run around, going from one medkit to the next. If they were healing with food, they would freeze for a second or too and I would be able to kill them. I could definitely argue that this healing system requires "less skill" then using food.

    And the spawn feature is so frustrating. Just spawn people outside of the base. Now it takes even longer to get to the flag room.

  7. #117
    Quote Originally Posted by Collin Rosato Magus View Post
    Neo is not a good base. It's far too big; I've never had one good gang battle there. It is so boring. And isn't the purpose of this thread to find ideas on how to improve basing and make it more fun? All of you advocating neo and its system, I've never seen you there, and it makes me wonder if you have actually experienced Neo recently. The heal system bothers me a lot. You all say no food and having medkits around the base requires "more skill" than just using food. That's not necessarily the case. When I'm at neo, I'll get into a firefight with someone, and basically all they have to do is run around, going from one medkit to the next. If they were healing with food, they would freeze for a second or too and I would be able to kill them. I could definitely argue that this healing system requires "less skill" then using food.

    And the spawn feature is so frustrating. Just spawn people outside of the base. Now it takes even longer to get to the flag room.
    You know what? Thats actually very true, when Im trying to actually take the base I fight the scrub till he reached 5 HP then he runs to the healing room near the flag and instantly gains HP so I have to fight him again.. and the respawn DOES suck.. but apart from that it still inhibits flag rushing to noobs

  8. #118
    Shooter Banshee's Avatar
    Join Date
    Aug 2013
    Location
    Seattle
    Posts
    1,298
    Quote Originally Posted by Collin Rosato Magus View Post
    Neo is not a good base. It's far too big I've never had one good gang battle there. It is so boring. And isn't the purpose of this thread to find ideas on how to improve basing and make it more fun? All of you advocating neo and its system, I've never seen you there, and it makes me wonder if you have actually experienced Neo recently. The heal system bothers me a lot. You all say [B]no food[B/] and having medkits around the base requires "more skill" than just using food. That's not necessarily the case. When I'm at neo, I'll get into a firefight with someone, and basically all they have to do is run around, going from one medkit to the next. If they were healing with food, they would freeze for a second or too and I would be able to kill them. I could definitely argue that this healing system requires "less skill" then using food.

    And the spawn feature is so frustrating. Just spawn people outside of the base. Now it takes even longer to get to the flag room.
    He just announced the core reason why ifreeze hates this base, hes not willing to work for a base lol. supposedly the best basers in graal cant handle a base that requires skill, you are saying that Meph who has been playing 10 years knows nothig about skill and snk who implemented this onto iEra for a more pc styled base that does require skill cause you cant run and heal? Ok lol ok. Proof you just want an ez base.
    When you got that vip bike and helmet and you gon get ready for a ride and you remember you got reset and you say

  9. #119
    Veteran Iceman's Avatar
    Join Date
    Jun 2013
    Location
    Chiraq
    Posts
    245
    neo is alright other then the top entrance tht can be blocked by 1 guy. The flag system isn't what makes neo good, it's the no healing and size of the base. All bases should be huge so they can support large number of gangs.

    Pz is horribly design, no base should have tight corners and narrow paths due to the weapons available Today. No base should have 1 entrance to flag room tht is also a choke point. Also the flagrooms shouldn't be where the fighting should take place. Like gz where 90% of the fight takes place in halls.

    Stop assuming one iFreeze members opinion represents us all...

  10. #120
    I wouldn't mind if Pz halls were wider cause its true todays chem gun users are way too op in pz defense.. But honestly pz isnt that bad like its easier to defend than attack and thats exactly the opposite of guerre which i hate more than any other base
    Yogy Nelo (Navy)

    Navy Founder, Graphics Artist, That One Guy With 3 Lightsabers, 2011-2016

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •