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Thread: Problem with Neo Base

  1. #11
    So if i would to stand blocking the door and get killed that's Lag/glitch abusing?

  2. #12
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    Quote Originally Posted by John98 View Post
    So if i would to stand blocking the door and get killed that's Lag/glitch abusing?
    No...
    The only way to prevent this 'glitch abuse' from forming is to remove unit collision in ALL bases.

  3. #13
    Communications Support xcloudx97's Avatar
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    Quote Originally Posted by John98 View Post
    So if i would to stand blocking the door and get killed that's Lag/glitch abusing?
    lag abuse makes you invulnerable(no one receives damage from you too).So when some players know they can't be killed,they stand at those narrow entrances blocking everyone from entering.-now this can be reported

    If you block the door it's not considered as lag abuse since you can be killed repeatedly and then get sent to the hospital.But door blockers is pretty much a hindrance too those that are basing. -this isn't a reportable offense

    Because gameplay has been recently affected alot,they're opting for unit collision to be removed outside neo.


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  4. #14
    Quote Originally Posted by XSTARX View Post
    Then what the hell are the beds for?
    hhhm, i would like to ask then "what the hell are the revives for"? i bought revive potion to revive at the same place, but not at the bed very far from base and with only half heal points.


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  5. #15
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    Quote Originally Posted by SashaGryg View Post
    hhhm, i would like to ask then "what the hell are the revives for"? i bought revive potion to revive at the same place, but not at the bed very far from base and with only half heal points.
    If you've read the thread about how Neo Base works, you 2 wouldn't have asked the most redundant questions about Why this & Why that.

  6. #16
    The roof of Neo Zone is now walk-thru, so the blocking will no longer be a problem.

    Quote Originally Posted by iT'sJake! View Post
    you should make it so when you die and get spawned in a bed, you have full HP.
    The point in spawning in the bed, remote from the base, is to create more time for people to get back to the fight.
    The idea is to slow the flood of people streaming into the base, and give the victors some time to breathe.
    I don't like the "kamikaze pilot" mentality that the traditional iEra bases provide by making deaths disposable.

    Most people have some form of food hotkeyed, and it's the first thing they do once they get to the bed inside the NZ heal hut.
    Compared to being healed at 100%, this only adds three seconds to your time.

    If you're the person who won the gun fight in the base, you'll cherish these three seconds, because that multiples by how many enemies you kill off.
    Instead of having to kill somebody you just killed 15 seconds ago(in addition to their friends), You can take this time to :
    • Heal the base
    • Capture the base
    • Heal yourself, or
    • Fight off more opponents.


    Quote Originally Posted by SashaGryg View Post
    hhhm, i would like to ask then "what the hell are the revives for"? i bought revive potion to revive at the same place, but not at the bed very far from base and with only half heal points.
    And you can still utilize that in the other bases.

    The idea behind Neo Zone was to give a breath of fresh air to those who appreciate skill-based play.
    In an environment that is trying to maintain skill-based play, the money you spend on a potion is completely irrelevant.

    If somebody needs to respawn right in front of a base at full health in order to take it over, they simply don't deserve that win.
    In NeoZone, one's wallet cannot act as a get-out-of-jail-free card.

    To somebody who needs their wallet to take over a base, I encourage them to go to another base.
    Tune in for live streaming action from gang bases, events, and other iEra activities, with commentary!


  7. #17
    Shots fired

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