Quote Originally Posted by Kendrick View Post
How about a secret hideout ON the map?
Maybe a better pay on basing per every 30 minutes. Only players who were on at 0:00 to 00 will be payed.
Gang car
How about a gang body/head?
Perks to keep rising their empire as an option of adding 5-10 more members in their gang. Instead of 30, there can be a max of 40.
Aren't hideouts already on the map technically? At least their entrances are....

Base pay needs to be standardized and improved regardless of it being a gang reward. Gangs should be rewarded for the amount of defending they do in base instead of whatever weird system they have right now that favors Mafia heavily for some reason. If a good formula is created, then maybe there can be a gang reward to scale pay to be even better.

Cars aren't used that much. It'd be a low level reward if anything. Unless they're open for public sale and gangs receive revenue like in base. Then, leaders can dictate who gets paid from gang merchandise. That'd be cool. Also, this idea paves a way for commercializing(?) gang names lol

Bodies and heads aren't special because anyone can upload them. Hats and skins are special because gang rewards are the only way to get them added in game.

The thing that bothers me about increased caps is that big/successful gangs will only get bigger. If rewards are still given only by base hours, the power of a gang would increase with little consequence and smaller startups would have an even harder time finding success.




Puzzle Pirates has an interesting pay system. Crews (gangs) can choose how to distribute their pay between the ranks and temp "jobbers" by dictating how many shares of the pot each rank gets. If Era's ranks are improved I'd like to recommend a similar system. One issue though is that in the span of Puzzle Pirates, the community has shifted to making pay favor temporary jobbers, promoting temp gangs instead of gang loyalty. To counteract this, I would just add only pay splits favoring ranked members. I wouldn't even consider adding even splits because gang loyalty should be rewarded accordingly.

You can read up more the pay system here: https://yppedia.puzzlepirates.com/Booty_share

Examples
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Let ranks in this be (Leader/Perm/Temp) and shares be described in a similar fashion.
Also, let the pot be 1k gralats with 1 Leader, 4 perms, and 5 temps online to split the pot.

Even Split (1/1/1) ------> Leader gets 100, Each perm gets 100, each temp gets 100
Leader favored (2/1/1) ------> Leader gets ~181, Each perm gets ~90, each temp gets ~90
Gang loyalty (4/2/1) ------> Leader gets ~235, Each perm gets ~117, each temp gets ~58
Temp favored (1/1/2) ------> Leader gets ~67, Each perm gets ~67, each temp gets ~133