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Thread: Balance Idea

  1. #11
    Overlord Sottocapo N!chola$'s Avatar
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    if you do that then change p2ks to their old stats before you screwed it up

  2. #12
    Raven Ventus Victor's Avatar
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    no pls
    RIP guns

  3. #13
    Quote Originally Posted by John98 View Post
    It's a good idea, but would it be added into p2k's also?
    He said it wouldn't be added to existing guns -.-

  4. #14
    Big Cheese Slapjack's Avatar
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    Great idea!


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  5. #15
    Veteran isaiah's Avatar
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    Please tell me them guns go be slow as hell if its gonna be 10 damage cause me I ain't go lie i would run

  6. #16
    Overlord Sottocapo N!chola$'s Avatar
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    if your gonna do that change p2k stats back!

  7. #17
    Big Cheese ItzTerry!'s Avatar
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    Quote Originally Posted by NicholasGraalOnlineEra View Post
    if your gonna do that change p2k stats back!
    Sam was talking about future guns, not the existing set of guns currently in Era.

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  8. #18
    Street Boss Vacci's Avatar
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    The use of RNG to determine bullet damage kinda puts me off initially at first but I see how it could help balance. Then again, such a stat possibility would push other stats to be better in the sake of balance which also is a bit disheartening. The last thing we need in Era is more spammy guns. I think i'll have to pass on this for now. Might consider it more later.
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  9. #19
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Vacci View Post
    The use of RNG to determine bullet damage kinda puts me off initially at first but I see how it could help balance. Then again, such a stat possibility would push other stats to be better in the sake of balance which also is a bit disheartening. The last thing we need in Era is more spammy guns. I think i'll have to pass on this for now. Might consider it more later.
    I didn't say that would allow for more spammy guns, just to add another factor when determining damage. Most shooters have a similar factor anyway with range, where the damage changes depending on the distance so you are not always doing the set damage
    Era has no way to do this sort of thing based on range since the game is not as complex, so this is the closest thing

    - - - Updated - - -

    Quote Originally Posted by Drdetroit View Post
    My $.02 why not make it the more you miss the greater chance of less dmg and the more you hit the greater the dmg. Eg. Gun does 10dmg but you miss 20 shots you have a 20% chance of it doing 9dmg on the flip side if you hit 20 in a row you have a 20% chance of it doing 10dmg. No clue what to do about shotguns. Kinda like your alignment of cop vs gangster.
    Something like that is too complex to be scripted for era

  10. #20
    Grind To Shine bluedragon123's Avatar
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    Great idea

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