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Thread: Resurrecting izone

  1. #11
    I was just giving my opinion and wish them the best of luck but losing two thirds of your player base is going to be tough to come back from expecially being a couple year old game.

  2. #12
    It's a bit funny how PW Zone nearly died quite a few times around 2008-2010. That was until the "final" blow came around and left the server empty for good, R.I.P

    I only hope that your wish will somehow be granted, one day that is.

  3. #13
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    Ayyy Ghetto.

    Anyways, Zone was a great game until a few nerfs were implemented.
    I still dislike the spar system zone has because it doesn't require skills at all when you can do is spam your OP guns at people.

  4. #14
    Well since someone posted a thread here, can i get feedback on what should be fixed and changed around?
    like does not matter but just say what should we do, as in a team.

  5. #15
    Buff the scrap metal back to what it was.
    Bring the old map back, OR make a new one where it is all connected like the old one.
    Welcome to the forums!

  6. #16
    Quote Originally Posted by Kieran2820 View Post
    Buff the scrap metal back to what it was.
    Bring the old map back, OR make a new one where it is all connected like the old one.
    Have you seen the gmap now?

  7. #17
    The community is actually friendly!

    Comparing my experience there to iEra haha

  8. #18
    Ex. Player Relations Admi RenoDorvay's Avatar
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    The idea of two warring faction oils my engines.
    You could do something like:

    Have different planets (small to medium gmaps) as PvP zones that players compete for. The faction that controls at least 51% of the game's territory gets passive bonuses (e.g. extra money from jobs, or extra tokens from PvP activities) or something like access to special vendors. Every so often there will be a territory reset (cue alien invasion: enemy mobs that the players have to kill before the territory is able to be captured again), this maintains a level playing field (assuming that there are an even number of players on both sides). In the event that the factions are lop-sided and one is dominating the other through sheer numbers you could implement a passive buff to level the playing field for the minority faction.

    Killing alien mobs grants special currency that you can redeem for special items.
    The "start" area is a neutral area run by a third party (entirely NPCs of course), each faction has a home ship which like a start area - filled with their personal vendors and all that stuff.

    Also no classes. The combat system would ideally mirror Era's.
    Legal threats should go through the support center.


    Ex. iEra Player Relations Admin - Oceania/Asia. 2011-2017.
    "If you pick up a starving dog and make him prosperous he will not bite you. This is the principal difference between a dog and man.” — Mark Twain

  9. #19
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    Quote Originally Posted by RenoDorvay View Post

    Also no classes. The combat system would ideally mirror Era's.
    Classes could work kinda, could work it so your class revolves around whatever weapon type you're using.

  10. #20
    Quote Originally Posted by RenoDorvay View Post
    Also no classes. The combat system would ideally mirror Era's.
    Classes would work, they would need to be well balance with a limit of what gun each class can do.
    So far Medic seems over powered based on what people use on iZone.
    But other then that, sounds like a good idea.

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