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Thread: Josh Graal's Level Thread

  1. #151
    Not Actually Banned Yet Bulletzone's Avatar
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    Quote Originally Posted by Josh Graal View Post
    Thanks lads

    - - - Updated - - -

    An outside house template!
    The stairs towards the right leading up, sorta spoil that area and where's the railing for the front of the porch over the water?
    (Probably doesn't make sense).
    Very Amazing level though, Definetly a 10/10.
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  2. #152
    Street Boss Lieutenant Josh Graal's Avatar
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    Quote Originally Posted by Trav View Post
    Eye candy
    Quote Originally Posted by yaboilexon View Post
    i love them, great work man!
    Sent from my SM-G930V using Tapatalk
    Thanks!^^
    Quote Originally Posted by Bulletzone View Post
    The stairs towards the right leading up, sorta spoil that area and where's the railing for the front of the porch over the water?
    (Probably doesn't make sense).
    Very Amazing level though, Definetly a 10/10.
    Thanks Bullet! I completely agree with you about the stair towards the right. There's also no railing around the porch because it's designed to be a jetty, hence the stair acts as sort of a ledge.
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  3. #153
    Veteran LebJoe's Avatar
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    Quote Originally Posted by Josh Graal View Post
    A Gun Shop

    Looks amazing! The floor is pretty great! I love the style.
    LebJoe

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  4. #154
    Street Boss Power5327's Avatar
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    Amazing work Josh!

  5. #155
    Nice gun shop. Exterior looks nice but a bit too small, sorry :L

  6. #156
    Veteran Dean Winchester's Avatar
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    Good job, you have made a good design, congratulations, keep up the good work.

  7. #157
    Soldier Sky's Avatar
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    Your levels are quite boring and repetitive in my opinion. Most of your inside levels use the same sort of concave structure every. single. time. Try not to overuse patterns inside as well as outside as eventually it just looks like you have no creativity,
    Check Out My Levels: http://www.graalians.com/forums/showthread.php?t=30618



  8. #158
    Quote Originally Posted by Josh Graal View Post
    A Gun Shop

    Given the look of it, you clearly made an imbalance level.

    The exterior has the door in the middle. However, the interior has it in the right. How does that occur? Logically speaking, the windows and doors from outside must match as the interior. Something you did not do. Windows let light inside, correct? Why is there no light? Those are some of the points made.

    One other mistake in the window that you have in the middle of your interior level. I simply don't understand what is behind the wall. Just take them off.. It doesn't make sense at all.

    The walls are repetitive but I understand why, it is pattern.

    Needs work and where's the light? Is the room lit by just the plain windows? Is this Hot Topic?

  9. #159
    Street Boss Lieutenant Josh Graal's Avatar
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    Quote Originally Posted by LebJoe View Post
    Looks amazing! The floor is pretty great! I love the style.
    Yeah, I've been meaning to try that style of flooring for awhile now. Glad you like it

    Quote Originally Posted by Power5327 View Post
    Amazing work Josh!
    Quote Originally Posted by Dean Winchester View Post
    Good job, you have made a good design, congratulations, keep up the good work.
    Thank you!

    Quote Originally Posted by gabipants 2 View Post
    Nice gun shop. Exterior looks nice but a bit too small, sorry :L
    Thanks. The objective for the outside level was to create an exterior that would fit in around the same space as FortKnox, hence the size

    Quote Originally Posted by Sky View Post
    Your levels are quite boring and repetitive in my opinion. Most of your inside levels use the same sort of concave structure every. single. time. Try not to overuse patterns inside as well as outside as eventually it just looks like you have no creativity,
    Although I wouldn't call my levels boring, I do see what you mean as far as the same concave structure goes. Thanks for the CC!

    Quote Originally Posted by Kendrick View Post
    Given the look of it, you clearly made an imbalance level.

    The exterior has the door in the middle. However, the interior has it in the right. How does that occur? Logically speaking, the windows and doors from outside must match as the interior. Something you did not do. Windows let light inside, correct? Why is there no light? Those are some of the points made.

    One other mistake in the window that you have in the middle of your interior level. I simply don't understand what is behind the wall. Just take them off.. It doesn't make sense at all.

    The walls are repetitive but I understand why, it is pattern.

    Needs work and where's the light? Is the room lit by just the plain windows? Is this Hot Topic?
    I really appreciate what you said about the light coming from the windows, I've recently tried this on a project I'm working on for a server and It makes such a difference, in my opinion.. Thanks Kendrick!
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  10. #160
    Street Boss Lieutenant Josh Graal's Avatar
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    Staff House for Venlith (Not yet fully finished, will update/add pictures as it progresses)



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