J-sdfohjsdofjsodjf O-sdfjsdlfhlsdhf E-abfbabf Y-dkfbajdhf. That's what my signature would look like if it was in handwriting
https://www.youtube.com/channel/UCpw...0H1UeXH37nBBCA
This gun rebalanced caused more problems then fixed.... This was a stupid idea in the first place.... Should of thought of better way to make the game fun not mess up the guns ... These admins suck now.. I miss the old 2013 days
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SRF
Name - PDW SD
Freeze - 0.17
Firerate - 0.275
Spread - 0.06
Clip - 13
Reload - 0.3
Bullets - 1
Auto - Y
Stacked - N
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Name - Metalstorm
Freeze - 0.16
Firerate - 0.26 0.28
Spread - 0.12
Clip - 28
Reload - 0.2
Bullets - 1
Auto - N
Stacked - N
+15 clip makes it worth 80k more... wow.
Spread isn't necessarily a stat where - the higher, the better. But I see where you're coming from.
The question what can we do to prevent this ?giving era bad rate so no players would be interested in playing era when they see the bad rate it has and stop buying staff in era we can do more we are the energy ( the electricity )that runs inside a machine, a machine with no energy it wont run so actually we can do much , think in what way we can damage them tell they get us back the stats
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wow G18 was about my last hope of enjoyment bitzam nerfed it last night along with Thompson.
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The only formidable guns that are still alright are pdw and psg
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And a faster reload; which amplifies the effects of the higher clip size. =D
As I've said, I think the guns needed a nerf.
I think they could have been done a little less harsh, but I don't think the balance is quite over yet.
We went 6 years basing guns off of a system that has just been shuffled, so it's going to take more than a couple months to get it back to equilibrium.
On the matter of basing:
It's evident that something needed to happen to shake Basing up abit.
I'm glad that something has been shifted that can potentially get the ball is finally rolling.
Basing as it was provided little incentive to do anything other than hire/ally a bunch of friends and AFK your way to the top.
That type of watered-down gameplay was bound to cause a decline in player interest.
As I mentioned in this thread, while I think Guns were part of the problem, I don't think that they were the real issue with basing.
If "Operation: Improve Basing" was to be seriously discussed, and all avenues were considered, I would have rather seen the issues with healing, base layouts, and respawns be tackled before major gun adjustments would have been made.
I voiced heavily on this last year on Graalians:
http://www.graalians.com/forums/show...1&postcount=68
One particular quote from that post that is of relevance here:
But again - I'm happy to see some changes being made, because it could lead to some discussion for breakthrough improvements.Originally Posted by Meph, from Graalians: 4/10/2016
Name - Bushmaster ACR
Freeze - 0.17
Firerate - 0.22
Spread - 0.1
Clip - 25
Reload - 0.2
Bullets - 1
Auto - Y
Stacked - N
------------------
Name - Metalstorm
Freeze - 0.16
Firerate - 0.26 0.28
Spread - 0.12
Clip - 28
Reload - 0.2
Bullets - 1
Auto - N
Stacked - N
I wonder what'll be the next BAR (Meta). xD