And a faster reload; which amplifies the effects of the higher clip size. =D
As I've said, I think the guns needed a nerf.
I think they could have been done a little less harsh, but I don't think the balance is quite over yet.
We went 6 years basing guns off of a system that has just been shuffled, so it's going to take more than a couple months to get it back to equilibrium.
On the matter of basing:
It's evident that something needed to happen to shake Basing up abit.
I'm glad that something has been shifted that can potentially get the ball is finally rolling.
Basing as it was provided little incentive to do anything other than hire/ally a bunch of friends and AFK your way to the top.
That type of watered-down gameplay was bound to cause a decline in player interest.
As I mentioned in this thread, while I think Guns were part of the problem, I don't think that they were the real issue with basing.
If "Operation: Improve Basing" was to be seriously discussed, and all avenues were considered, I would have rather seen the issues with healing, base layouts, and respawns be tackled before major gun adjustments would have been made.
I voiced heavily on this last year on Graalians:
http://www.graalians.com/forums/show...1&postcount=68
One particular quote from that post that is of relevance here:
But again - I'm happy to see some changes being made, because it could lead to some discussion for breakthrough improvements.