
Originally Posted by
Lapiz
Thank you

, now I can remember that for the future.
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Hello everyone, so I ended up making a new gun shop. I had a lot of fun making it, and I think it looks cool. I wish I was able to add one of those cool windows at the cash register, but I wasn't able to because I didn't have any windows that would fit the canvas. And they were a bit too big. But anyways, here's the links for the images of the levels.
http://imgur.com/a/fPKIL
<--- To see the WHOLE level, click on BOTH links
http://imgur.com/a/AC9Sd
If you have any tips, or any feed back, don't hesitate to reply to the thread. Like the level? Reply
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So for the next level, I thought I'd make a re-make of the base that's located inside Mafia zone. I thought this would be a fun idea, so why not give it a go right?
I'll post an image of the level once it's done

.
Dude you level's are improving 
Well done 
Feedback:

You missed a few spots with your shading (shown in yellow)
The walls which I have scribbled out in Blue are not needed. They should have ended where the lining of the level corners off.
If you're having troubles with windows that are too big, I'll introduce you to a script that shortens the dimensions of your window.
They're are a couple of scripts you'll need to know for levelling, but I'll start you off with 2 Basic ones today.
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Moving an NPC:
If you have insane OCD like me, sometimes NPC's in your level will have to be perfectly centred. We can move them using the following Script:
PHP Code:
if(created) {
this.x-=0.5;
this.y-=0.5;
}
What this script shall do is move the NPC HALF A TILE UP and HALF A TILE LEFT.
If you want to move it right, You would replace the x minus(-) with an x plus(+) and if you want to move it down you would replace the y minus(-) with a y plus(x).
This is the most used Script an LAT shall EVER have to use in Levelling, so I would advise any levellers reading this to learn it. 
Shrinking an NPC:
You can crop an NPC and in a way you can Enlarge it (ask me in the PM's how).
How you may ask?
PHP Code:
//#CLIENTSIDE
setimgpart "Image Name.png",0,0,32,48;
What exactly is going on?
The first 2 Numbers (0, 0) are the X,Y coordinates of where the Computer looks at. If you open Paint and place your mouse anywhere, In the bottom of your screen you shall be given the X and Y coordinates of where your mouse is. Similarly, Graal shall use the X and Y coordinates of your Image
(Often you may just need (0,0) but in some instances you may have to start from a different point, so Open the image in Paint or something and get the coordinates from there).
The next 2 Numbers (32, 48) are How far RIGHT and DOWN you want to crop out (In pixels).
1 tile in Level editor = 16 pixels
This means that script will crop 2 tiles right(32 Pixels) and 3 tiles down(48 pixels).
Hope this Helps!
Feel Free to message me if you have any other Questions!
Keep levelling man, They're improving every time 
(Also Let's see some exteriors
)