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Thread: Basing System Rework

  1. #331
    Yes Bitzsam, Yes! I agree with this, but I’m not happy about allowing allies to friendly-fire each other :/ i don’t think that’s necessary


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  2. #332
    how about forts?

  3. #333
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    Quote Originally Posted by BiTzSam View Post
    You keep trying to indicate that even if this change happens, nothing will change so if it will still be the same why do you keep complaining against it?

    Is it because even if peace/ alliance wise it's the same, you won't able to farm 2 bases at once anymore on your main tag?

    Ultimately that's all it boils down to for you. I don't care what you went through to get to your current position, the fact is, the position you are in NOW allows you to take advantage of holding multiple bases, effectively earning 2s as many hours and not even have to actively have large quantities of members online to defend them as the only 'defending' you have to do is against the odd lone base pker, or starting gang of 2-3 people.

    - I just logged in just now as i'm typing this to find Embro holding 3 bases at once, with only 10 members online. 10 members spread out across 3 bases. Back when people actually based, and these alliances did not exist you had to have minimum 10 members just to hold 1 base. They're only able to do this because none of their ally gangs are attacking them, and there are next to no players even attacking the base outside of the alliance, because if they do take the base, they'll just be swarmed by the same gang until they give up.

    two of the bases they own- BZ and Mafia, I ran through to find that there are 0 people attacking either. The only bases where they are even defending is at PZ where there is 1 gang of 3 members, and 1 random new player inside the base. Not exactly hard to even defend against.

    You keep referring to the 'wars' you had in the past. Those 'wars' are what basing should by like every DAY, not once every few months over a 'home' base. With the only reason you are warring not to defeat that gang, but because the base you are fighting over is either easier to defend, meaning less effort required to hold it, or because that base is somewhere away from the majority of action eg. Southridge bases, which means there are even less of the already few players that try to pk your base, hence even less effort required to hold/ defend.

    Unsurprisingly whenever your gang Obsidian is holding 2 bases, it seems to always be the 2 southridge bases (PZ/ and every time I run through them to see these 'wars' you refer to all I see are a handful of players standing around in the flag rooms, with maybe 1-2 people attacking if any at all.
    If I recall you banned chem from bases because one of our wars and Obs had too many chems. Yet you say that our wars include 1-2 ppl attacking our bases. Way to contradict yourself, but then again you always do so it's no big deal.

    - - - Updated - - -

    The only war you have ever seen on era is the one in your "Gun Nerf" thread. Like I've stated countless times, you actually are clueless about so many aspects of era. You keep referring to the "old days". I was there during them and wars were much smaller than now adays just they were more frequent, so don't mislead people that way. I figured out your plan, this is all a plot to finally get Hayabusa to 2K. 🤡

  4. #334
    Gun Admin BiTzSam's Avatar
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    ? I have no interest in getting my gang to 2K. If I want my own hat I don't have to base 2K hours to get one so no, unfortunately that isn't my ulterior motive. I already explained to you in length that there is no personal gain for me in this server.

    As for your recollection that is also false, and the actual reasoning is documented on these forums. As you remember as I actually accepted your feedback when it came to the Chem gun changes, that I wanted to modify the chem guns stats so that it could still be used in bases, just wasn't 'cheap' in the way you could lock down base doors with 2+ chem guns, making it impossible to get past as there isn't any counter to explosive damage which could hit you through the doors if you were trying to break them.
    As a result of the majority of chem owners inability to accept and work with me on a compromise, that is when I decided to ban it as I prewarned on this forum would happen if chem owners would not work with the change.


    I didn't say your wars were only 1-2 people, I accept that the wars you have had were large in terms of participating gang members. What I said was that your 'wars' are not something that should occur infrequently as in 1-2 every few months, but every DAY as that is what basing is about. Attacking a base, capturing it and trying to defend it for as long as possible until it's overrun. You shouldn't be physically capable of holding a base for hours- day on end.
    The 1-2 people was what I was referring to as your base 'defending' that happens right now. As the large gangs are the majority of the basing population, and as you are all at peace with each-other it just leaves the minority of players left to attack you, which is at most an average of 1-2 players.

    As I have said before, basing is one of eras main gameplay aspect. The fact that you can have 2500 players online at one time, with not even 1/10 of the total online population even within bases just goes to show how far basing has declined, as a result of the gangs being able to create a mutuality beneficial peace alliance that makes it next to impossible for any gang outside of that alliance to survive on their own in the basing scene, which just leads to a lack of participating gangs outside of the alliance, allowing those gangs within it to hold their bases for days at a time with little to no competition as the competition literally does not exist.

  5. #335
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    Quote Originally Posted by BiTzSam View Post
    ? I have no interest in getting my gang to 2K. If I want my own hat I don't have to base 2K hours to get one so no, unfortunately that isn't my ulterior motive. I already explained to you in length that there is no personal gain for me in this server.

    As for your recollection that is also false, and the actual reasoning is documented on these forums. As you remember as I actually accepted your feedback when it came to the Chem gun changes, that I wanted to modify the chem guns stats so that it could still be used in bases, just wasn't 'cheap' in the way you could lock down base doors with 2+ chem guns, making it impossible to get past as there isn't any counter to explosive damage which could hit you through the doors if you were trying to break them.
    As a result of the majority of chem owners inability to accept and work with me on a compromise, that is when I decided to ban it as I prewarned on this forum would happen if chem owners would not work with the change.


    I didn't say your wars were only 1-2 people, I accept that the wars you have had were large in terms of participating gang members. What I said was that your 'wars' are not something that should occur infrequently as in 1-2 every few months, but every DAY as that is what basing is about. Attacking a base, capturing it and trying to defend it for as long as possible until it's overrun. You shouldn't be physically capable of holding a base for hours- day on end.
    The 1-2 people was what I was referring to as your base 'defending' that happens right now. As the large gangs are the majority of the basing population, and as you are all at peace with each-other it just leaves the minority of players left to attack you, which is at most an average of 1-2 players.

    As I have said before, basing is one of eras main gameplay aspect. The fact that you can have 2500 players online at one time, with not even 1/10 of the total online population even within bases just goes to show how far basing has declined, as a result of the gangs being able to create a mutuality beneficial peace alliance that makes it next to impossible for any gang outside of that alliance to survive on their own in the basing scene, which just leads to a lack of participating gangs outside of the alliance, allowing those gangs within it to hold their bases for days at a time with little to no competition as the competition literally does not exist.
    Times have changed; mpx came out; sparrers spar; pkers; and look at trade tables and start...this ain’t going to magically have all gangs become active again... At this rate; walking will be nerfed. Aren’t we the customer technically? Isn’t the customer always right? Lol

  6. #336
    Now I actually change my opinion when I judge this system from other view. It is true that current basing system needs some changes. War is the only element keeping basing alive. What's the point of basing if no war? Farming rewards and show off at instagram? This system can give new people new chance and a fair chance.
    These are my thoughts:
    1)4 0-1000 hours base. This amount hours bases can avoid people farming bcuz rewards are at 2k.
    2)3 1000-4000 hours bases. It is like musical chair. You gonna beat others for 3 musical chair when 1 musical chair is gone. Even though some gang want to continue their farming after 1k hours. They still have to play the musical chair, isn't it?
    3)2 4000-10000 hours bases. At this stage, gangs can build their gang stronger before they going fortress.
    4)Obviously it is the fortress with 3 flags.
    You won't be able to peace anyone if you want your gang going further because of the decreasing amount of bases when it goes higher.
    Now this is what I think the bases should be like:
    1)A lobby which opened to anyone and other rooms are only opened to people with tag. The lobby is opened so the gang can rec people in base. You can't expect people asking rec outside a base. And fort can go on at this lobby.
    2)During fort, the whole base is able to entered by anyone and are allowed to take flag. ×1.5 kills for conquering base. This can avoid gangs from not being pk when no war.
    3)Fortress isn't allowed to be entered by subs or allies. This allows gang 25v25 fair and square.
    I am just summing up people ideas and add lil bit of my own idea. But I disagree about the reward system. 12.5k hours is a huge amount of hours. It needs like 2 years plus to achieve. I strongly disagree. With this new system, I believe rewards are harder to achieved so need not to increase the hours for rewards.

  7. #337
    Quote Originally Posted by BiTzSam View Post
    ? I have no interest in getting my gang to 2K. If I want my own hat I don't have to base 2K hours to get one so no, unfortunately that isn't my ulterior motive. I already explained to you in length that there is no personal gain for me in this server.

    As for your recollection that is also false, and the actual reasoning is documented on these forums. As you remember as I actually accepted your feedback when it came to the Chem gun changes, that I wanted to modify the chem guns stats so that it could still be used in bases, just wasn't 'cheap' in the way you could lock down base doors with 2+ chem guns, making it impossible to get past as there isn't any counter to explosive damage which could hit you through the doors if you were trying to break them.
    As a result of the majority of chem owners inability to accept and work with me on a compromise, that is when I decided to ban it as I prewarned on this forum would happen if chem owners would not work with the change.


    I didn't say your wars were only 1-2 people, I accept that the wars you have had were large in terms of participating gang members. What I said was that your 'wars' are not something that should occur infrequently as in 1-2 every few months, but every DAY as that is what basing is about. Attacking a base, capturing it and trying to defend it for as long as possible until it's overrun. You shouldn't be physically capable of holding a base for hours- day on end.
    The 1-2 people was what I was referring to as your base 'defending' that happens right now. As the large gangs are the majority of the basing population, and as you are all at peace with each-other it just leaves the minority of players left to attack you, which is at most an average of 1-2 players.

    As I have said before, basing is one of eras main gameplay aspect. The fact that you can have 2500 players online at one time, with not even 1/10 of the total online population even within bases just goes to show how far basing has declined, as a result of the gangs being able to create a mutuality beneficial peace alliance that makes it next to impossible for any gang outside of that alliance to survive on their own in the basing scene, which just leads to a lack of participating gangs outside of the alliance, allowing those gangs within it to hold their bases for days at a time with little to no competition as the competition literally does not exist.
    You get no personal gain so no reason to stay and just trigger 80% of players and get non stop abuse df you still here for rip the overall comunity doesnt want the changes and myself personally have already been contacted by other gang leaders to ally for fortress etc and to also keep our old bases on a different tag the changes pointless asf.

  8. #338
    Yes Sottocapo imaginary's Avatar
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    I support Bitzsam & this idea.

  9. #339
    Quote Originally Posted by BiTzSam View Post
    ? I have no interest in getting my gang to 2K. If I want my own hat I don't have to base 2K hours to get one so no, unfortunately that isn't my ulterior motive. I already explained to you in length that there is no personal gain for me in this server.

    As for your recollection that is also false, and the actual reasoning is documented on these forums. As you remember as I actually accepted your feedback when it came to the Chem gun changes, that I wanted to modify the chem guns stats so that it could still be used in bases, just wasn't 'cheap' in the way you could lock down base doors with 2+ chem guns, making it impossible to get past as there isn't any counter to explosive damage which could hit you through the doors if you were trying to break them.
    As a result of the majority of chem owners inability to accept and work with me on a compromise, that is when I decided to ban it as I prewarned on this forum would happen if chem owners would not work with the change.


    I didn't say your wars were only 1-2 people, I accept that the wars you have had were large in terms of participating gang members. What I said was that your 'wars' are not something that should occur infrequently as in 1-2 every few months, but every DAY as that is what basing is about. Attacking a base, capturing it and trying to defend it for as long as possible until it's overrun. You shouldn't be physically capable of holding a base for hours- day on end.
    The 1-2 people was what I was referring to as your base 'defending' that happens right now. As the large gangs are the majority of the basing population, and as you are all at peace with each-other it just leaves the minority of players left to attack you, which is at most an average of 1-2 players.

    As I have said before, basing is one of eras main gameplay aspect. The fact that you can have 2500 players online at one time, with not even 1/10 of the total online population even within bases just goes to show how far basing has declined, as a result of the gangs being able to create a mutuality beneficial peace alliance that makes it next to impossible for any gang outside of that alliance to survive on their own in the basing scene, which just leads to a lack of participating gangs outside of the alliance, allowing those gangs within it to hold their bases for days at a time with little to no competition as the competition literally does not exist.
    Wars!!bigs wars 10 gangs v 1 gang and obsidian is known to depend on allies and peace gangs not to mention but this is a fact. Not only Obsidian but they are the most gang to depend on others
    Reason why I mentioned them , no hate but the new system sounds perfect to solve all this issues peace and allying gangs to get benefit from them and adding people,pming friend list help and recruiting them to subs and that’s beside random recruiting that happens to get the largest amount no one can deny this is a fact i been basing since i was noob with 1500 kills and thats how they base now days. And sadly gangs now are to lazy to even war so what they do split base together so they can all double time etc
    When subs start to deal dmg to main that will end the lack of recruiting and when the fortress comes out the gangs will depend on them self so perfect plan in all ways only those who are against they are just afraid not be able to base again since they are only used on free hours and depending on others .


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  10. #340
    Street Boss XR's Avatar
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    Quote Originally Posted by Beo View Post
    Wars!!bigs wars 10 gangs v 1 gang and obsidian is known to depend on allies and peace gangs not to mention but this is a fact. Not only Obsidian but they are the most gang to depend on others
    Reason why I mentioned them , no hate but the new system sounds perfect to solve all this issues peace and allying gangs to get benefit from them and adding people,pming friend list help and recruiting them to subs and that’s beside random recruiting that happens to get the largest amount no one can deny this is a fact i been basing since i was noob with 1500 kills and thats how they base now days. And sadly gangs now are to lazy to even war so what they do split base together so they can all double time etc
    When subs start to deal dmg to main that will end the lack of recruiting and when the fortress comes out the gangs will depend on them self so perfect plan in all ways only those who are against they are just afraid not be able to base again since they are only used on free hours and depending on others .


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    You’re saying that based on a personal bias because Obsidian killed Grim

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