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Thread: Basing System Rework

  1. #371
    Street Boss XR's Avatar
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    Quote Originally Posted by Bulletzone View Post
    I'd rep you if I was on PC.

    NaturalBornKillers are the main gang that come to mind when I think of "A gang that solely relies on Allies and an Abundance of players" to gain hours. (NO Hate towards them as you do have a handful of players who are very good in the gang)

    I recently got into basing and decide to go solo for the extra kills, Bearing in mind that I suck with the fighting aspect (Like really bad) I just about managed to wipe out there gang and got called a Hacker at the end of it.

    The fortress and updating the current ally system would remove this and as you have correctly said the people against this are those who are worried about having to actually "earn" those hours.

    To prove the above statement, Just scroll through the entire thread and some of the people (Not everyone so get off your high horse) that are against the idea fail to provide any worthwhile justification.

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    You’re right, they have a ton of players, but there is nothing anybody can do to stop how many people any gang has at their disposal

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    Quote Originally Posted by BiTzSam View Post
    Splitting the under 10k bases was considered but ultimately it wouldn't work as well as it would for the gang fort.
    If you split up the gangs TOO much, then it becomes easier for them to ally as gangs are at wide variety of hours which could lead to instances where the 0-2000 hour bases are full of competition because of all the new gangs competing, which makes it hard for any of those gangs to gain hours at all. Which could mean gangs in the 5k+ division for example, might have fewer gangs in that hour bracket and so it would be more manageable for them to create alliances and just progress uncontested as there may only be a handful of gangs in that hour point.

    Eventually players will bottleneck at a certain hour point. Something that WILL eventually happen to the gang fort as over time/ years more gangs will reach 10k, and eventually there will be an unrealistic number of gangs competing, which is why at that point additional bases could be added to the gang fort.

    The reason why there is such a large margin in the 0-10k, is because the expectation is that with the big gangs gone, a lot of new gangs will try to compete. Hypothetically if 20 new gangs entered the basing scene, then you need a decent amount of bases to share around. Peace alliances would not be an issue, as there would be more actively competing gangs, than bases available (which is the current opposite of how basing works now). Basing would basically be the way it is on classic/ used to be on eras release. Where multiple independent gangs were fighting at each base to try take it.

    The 10k+ pool whilst still is larger, isn't anywhere near as large as what the under 10k would be. And can be better managed (eg added another base or 2 if the gang fort is TOO competitive. Eg to the point where no gang can physically hold the base for longer than a few minutes because there are just too many opponents).

    ---
    Your point doesn’t make sense. New gangs aren’t gonna enter the scene, because when they try they all die, there’s gonna be new gangs MADE BY existing 10k gangs, it’s just gonna be a farm as Obsidian would destroy everybody in the fortress. The idea isn’t thought out and taking off/changing all the things is only gonna hurt era. Much like the Chem ban and huge gun nerfs, this idea will not benefit anybody and is essentially pointless.

    There’s a reason new gangs don’t come in, because they all die trying, and you can’t control who wins a 1v1 war when a small gang takes on a big gang. You can’t control how many members a gang recruits or has loyals, that’ll still be the same no matter what. Please get an inside knowledge of basing before you try anything.

  2. #372
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by XR View Post
    You’re right, they have a ton of players, but there is nothing anybody can do to stop how many people any gang has at their disposal

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    Your point doesn’t make sense. New gangs aren’t gonna enter the scene, because when they try they all die, there’s gonna be new gangs MADE BY existing 10k gangs, it’s just gonna be a farm as Obsidian would destroy everybody in the fortress. The idea isn’t thought out and taking off/changing all the things is only gonna hurt era. Much like the Chem ban and huge gun nerfs, this idea will not benefit anybody and is essentially pointless.

    There’s a reason new gangs don’t come in, because they all die trying, and you can’t control who wins a 1v1 war when a small gang takes on a big gang. You can’t control how many members a gang recruits or has loyals, that’ll still be the same no matter what. Please get an inside knowledge of basing before you try anything.
    Well what you're saying is completely false, you know it and Duke knows it. If all this change is going to be is a new way for Obsidian to farm even more rewards, why is Duke so against it? He doesn't care about other gangs getting a chance to base, he only cares about his gang, and the rewards he can get. So why does he/ you keep protesting against this change if in your words it will ultimately lead to more benefits for your gang?

    You keep saying the same thing without going into any detail, always reverting back to me not knowing the 'inside knowledge'. There is none. You are holding bases, with nobody attacking them. There is no incentive to attack them because it is 1 random gang against 6 gangs in an alliance.
    You can go and make another gang after this change happens and try 'farm' rewards (something that literally NOTHING has stopped any of the top gangs from doing at any point thus far, which would be even easier to do considering there is no competition) but you will find that the rewards will not be handed out the same way.
    The members that earnt those hours will be rewarded. You're very mistaken if you think Obsidian can make a sub tag of new members to base whilst the main members are in the gang fort, then expect the main Obsidian members to get the rewards earnt by the sub gang.

  3. #373
    Street Boss XR's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Well what you're saying is completely false, you know it and Duke knows it. If all this change is going to be is a new way for Obsidian to farm even more rewards, why is Duke so against it? He doesn't care about other gangs getting a chance to base, he only cares about his gang, and the rewards he can get. So why does he/ you keep protesting against this change if in your words it will ultimately lead to more benefits for your gang?

    You keep saying the same thing without going into any detail, always reverting back to me not knowing the 'inside knowledge'. There is none. You are holding bases, with nobody attacking them. There is no incentive to attack them because it is 1 random gang against 6 gangs in an alliance.
    You can go and make another gang after this change happens and try 'farm' rewards (something that literally NOTHING has stopped any of the top gangs from doing at any point thus far, which would be even easier to do considering there is no competition) but you will find that the rewards will not be handed out the same way.
    The members that earnt those hours will be rewarded. You're very mistaken if you think Obsidian can make a sub tag of new members to base whilst the main members are in the gang fort, then expect the main Obsidian members to get the rewards earnt by the sub gang.
    Read this carefully before you reply:

    If the rewards cap at 35k obs won’t be at the fortress. The issue is that this is going to kill a ton of gangs. I don’t think an entire new concept is good, instead alter the current one to make things more accessible for newer gangs.

    Like I said, make new bases that have an hour limit, if your gang say has over 2000 hours, you can’t enter the base. The reason everyone is agasint it is because it isn’t thought out and is changing the entire basing concept. The simple change would be altering the current system to allow those new gangs to have a way to enter.

    Besides, there are too many gangs and too little bases, this is what leads to alliances as gangs share bases. If we added say 2 new bases with that hour cap, new gangs get that chance to gain hours against other weaker gangs, and at that point it comes to who’s the better gang

  4. #374
    Quote Originally Posted by XR View Post
    Read this carefully before you reply:

    If the rewards cap at 35k obs won’t be at the fortress. The issue is that this is going to kill a ton of gangs. I don’t think an entire new concept is good, instead alter the current one to make things more accessible for newer gangs.

    Like I said, make new bases that have an hour limit, if your gang say has over 2000 hours, you can’t enter the base. The reason everyone is agasint it is because it isn’t thought out and is changing the entire basing concept. The simple change would be altering the current system to allow those new gangs to have a way to enter.

    Besides, there are too many gangs and too little bases, this is what leads to alliances as gangs share bases. If we added say 2 new bases with that hour cap, new gangs get that chance to gain hours against other weaker gangs, and at that point it comes to who’s the better gang
    First of all the new rewards just came out earlier there wasn’t any new rewards after 15k so i guess the gangs should thank god that they had extra rewards add till 35k hours and yet nothing will kill a gang Grim Ebi Obs kept basing after they have reached the last milestone so the rewards aren’t the big deal and the problem here that will kill a gang , well as a bonus they said there will be points to let u gain some rewards now here where the new rule comes letting those who reached the last milestone and still basing the ability to gain or obtain something remember before they wasn’t gaining or obtaining anything but with the new system they will be able to (something better than nothing)

    I am actually against
    The main concept of basing is to get attacked and defend (lose and retake) which is missing this days 2k hour gangs is just a brunches from top gangs nowadays while 10k plus gangs will be busy defending there base I believe they won’t be able to lend or help or focus more than on them self and the reason why they made 10k plus gangs to enter fortress only because almost 10k plus gangs have to many members due to bigger and larger rewards to be earned and almost if not all of them use peace gangs as a way to keep earning easy hours ok so by the time if we said 2 or 3 months 6-7 gangs will be actually active at fortress the rest of the map will be out for new gangs note that 0h gangs and above is just 3 or 4 gangs active now when subs deals dmg and 10k gangs get moved to the fortress 6 basses or more will be available to be controlled giving the small gangs chance to base and since subs deal dmg everyone will be busy and only focused on one base most of the time , so its the right thing to do is what was suggested.




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  5. #375
    Trigga Magus Jicygraal's Avatar
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    Waddup Messiah y u lurking?

  6. #376
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    Quote Originally Posted by Trix View Post
    Dear Obsidian members, this is what your great leader said. Leave obs while you don't spend too much effort on a skin which is as common as fort knox gun skin. Without your members, I don't think obsidian can be a basing gang but it will be a gang at astro. Find a better leader which doesn't only offer you rewards but also awards you honours.
    Why are you keep talking about the history? If a gang ends obsidian tomorrow, obsidian will be a history. Who tf likes history?
    You dont treat your members well, duke.
    Currently we are talking about new basing system. Something has to be done to fix this issue. Leaving this undone like you wish? If current basing system stays until 2020, I think era all 10 bases will be only taken one single gang. No one can tell other ideas which can fix current basing system because making new basing system is the only way to revive basing.

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    All the coming gangs have chance to base fairly. Who said it is easy for them to hold a base? They have their own competition against the other new gangs. The major gangs are worried because this new basing system gonna push them to compete with other gangs. Why are you even worry about this system? Worry about getting kicked at the ***? If you are a strong gang, you shouldn't even worry. The weak gang will be kicked out. Weak gangs getting a base under current basing system because they have a stronger gang to be their cushion when they fall. This is equal to reward farming. You are rejecting this new basing system because it affects u. But if you are a strong gang, you shouldn't be afraid of these changes.

    This new system can avoid big gangs from helping small gangs. You are also complaining because big gang vs big gang, the competition obviously is higher compared to small gang vs small gang. But is it a fair 1v1? Current system causes big gang vs small gang competition. Has your mom tell you to join WWE when you are learning how to climb? (If you are abandoned by your mom, that is other cases.) Now just let the small gangs join their cooking competition and learn how to use cooking knife to kill people b4 they grow up.
    You took all that time to write that and your opinion is still useless.

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    Quote Originally Posted by BiTzSam View Post
    Well what you're saying is completely false, you know it and Duke knows it. If all this change is going to be is a new way for Obsidian to farm even more rewards, why is Duke so against it? He doesn't care about other gangs getting a chance to base, he only cares about his gang, and the rewards he can get. So why does he/ you keep protesting against this change if in your words it will ultimately lead to more benefits for your gang?

    You keep saying the same thing without going into any detail, always reverting back to me not knowing the 'inside knowledge'. There is none. You are holding bases, with nobody attacking them. There is no incentive to attack them because it is 1 random gang against 6 gangs in an alliance.
    You can go and make another gang after this change happens and try 'farm' rewards (something that literally NOTHING has stopped any of the top gangs from doing at any point thus far, which would be even easier to do considering there is no competition) but you will find that the rewards will not be handed out the same way.
    The members that earnt those hours will be rewarded. You're very mistaken if you think Obsidian can make a sub tag of new members to base whilst the main members are in the gang fort, then expect the main Obsidian members to get the rewards earnt by the sub gang.
    I am actually looking out for other gangs other than my own because with your brilliant fort idea only 2-3 10K+ gangs would be able to base. Obsidian would be one of them, but you killing off 10 of the top gangs on the game who can't take one of the bases is a horrendous idea. I would have agreed with your idea if you have 10K+ gangs more value for their efforts rather than punish them. Your current system still rewards gangs just for being new, meanwhile all the current 10K+ gangs get nothing more than a farewell party. Either the 10K+ forts should give the gangs a different form of rewards, basetime, prestige, etc or you should remove the idea and just change the way recruiting and subs work. I would gladly do your fort and war other top gangs daily if it would be worth the effort at all, right now it is not even remotely close. Making a new tag and smacking all the new gangs is a much easier, less time consuming, and convenient option.

  7. #377
    Soldier Messiah's Avatar
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    Come play Ol' West if you are complaining about this new basing update! (No offense Bitzsam, just trying to help West boost its numbers)

  8. #378
    Because of the dizziness of current basing system, players rather to conquer turfs like Aimpoint and airport.

  9. #379
    (Name Here) Capo MasonForEc's Avatar
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    Quote Originally Posted by Duke View Post
    You took all that time to write that and your opinion is still useless.

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    I am actually looking out for other gangs other than my own because with your brilliant fort idea only 2-3 10K+ gangs would be able to base. Obsidian would be one of them, but you killing off 10 of the top gangs on the game who can't take one of the bases is a horrendous idea. I would have agreed with your idea if you have 10K+ gangs more value for their efforts rather than punish them. Your current system still rewards gangs just for being new, meanwhile all the current 10K+ gangs get nothing more than a farewell party. Either the 10K+ forts should give the gangs a different form of rewards, basetime, prestige, etc or you should remove the idea and just change the way recruiting and subs work. I would gladly do your fort and war other top gangs daily if it would be worth the effort at all, right now it is not even remotely close. Making a new tag and smacking all the new gangs is a much easier, less time consuming, and convenient option.
    To make a new gang not only would you have to postpone whatever 10k+ rewards they are thinking of but you also would have to meet new gangs,and may find yourself base-less. Things get tricky when you dont have alliances
    GangPromotion: Thatell Happen 2k (Ima sell out now ) #FreeEcComback

  10. #380
    yay - glad this is being done. Makes it fair for new gangs and the old gangs will cause chaos.

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