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Thread: Basing System Rework

  1. #431
    Quote Originally Posted by BiTzSam View Post
    It's not 4 seconds it's 2 seconds. 0.07 higher than what it used to be (1.3).

    I am open to reducing the heal freeze down to 1.5 if it meant adding a cooldown inbetween being able to heal.

    The heal freeze was increased to stop instances where you will be in a gun fight, and one player moves away slightly and heals, with 1.3 seconds not really being enough time for you to react and chase him down without him still being on slightly higher HP than before.
    Then factor in that he has allies, and it makes it really hard to finish off the kill on that person. And you can believe that with the respawn rooms being added, if the healing freeze was not increased then you'd get players running off when they're on low hp and healing up so they don't die and get sent to the spawn room.

    The healing freeze is meant to be high so that players are more inclined to finish the gun fight they're in, and then go and heal as they'd basically have to be out of combat
    Um 1.3 seconds is enough time to react... I've had no trouble chasing them down and killing them. How did you reach the conclusion that it's not enough time to react?

  2. #432
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Trix View Post
    ^^^ 0hp is really rigged. Staying 50 will be the best. 0hp takes too long to heal. Starting with 50hp and starting with 0hp is equal advantage or equal disadvantage to everyone. Healing starting from 0 is cancerous.
    Starting from 0 hp wasn't done on purpose but since it's there, will probably see what it's like for a little and if it's too bad then i'll just add respawning medkits like in neozone that you can grab as you run out of the respawn room

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    Quote Originally Posted by Casshern Sins View Post
    Um 1.3 seconds is enough time to react... I've had no trouble chasing them down and killing them. How did you reach the conclusion that it's not enough time to react?
    Not when they run away and heal, sure you might be able to shoot them 1nce just before they get out of the eating animation, but unless your gun does more than 15 damage, then they're still getting back into the fight against you with 5-6 more hp than they would have had, which would be an extra shot you'd need to kill them

  3. #433
    Quote Originally Posted by BiTzSam View Post
    Not when they run away and heal, sure you might be able to shoot them 1nce just before they get out of the eating animation, but unless your gun does more than 15 damage, then they're still getting back into the fight against you with 5-6 more hp than they would have had, which would be an extra shot you'd need to kill them
    You forgot to take into account that the person whose healing has to switch to a weapon, leaving them open to be killed easily if you're a skilled baser. I'd say drop the freeze to 1.5 no cool down.

  4. #434
    Gun Admin BiTzSam's Avatar
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    Respawn rooms now have medpacks that will heal you to full HP

  5. #435
    Did you plan anything to do with heart launcher and healing pumpkins etc? Heart launcher only heals very low hp, the blue aura is gone so the healing effect is a lot affected.

  6. #436
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Trix View Post
    Did you plan anything to do with heart launcher and healing pumpkins etc? Heart launcher only heals very low hp, the blue aura is gone so the healing effect is a lot affected.
    Probably not, weapons aren't scripted taking into account the blue aura effect, so really those items had been performing above their intented ability until now.

    For the current gangs complaining about the ally system, just remember that this doesn't really effect you. Once the gang fort comes out and those top gangs (that are the main gangs utilising the ally system) are moved there, you won't even have any allies at all.

    The ally disabling was done for the future gang that base when the current gangs are gone, don't know why there is any need to complain anyway when there aren't any gang wars, or occasions where a gang would need 25+ members as there's hardly anyone attacking bases

  7. #437
    Quote Originally Posted by BiTzSam View Post
    Probably not, weapons aren't scripted taking into account the blue aura effect, so really those items had been performing above their intented ability until now.

    For the current gangs complaining about the ally system, just remember that this doesn't really effect you. Once the gang fort comes out and those top gangs (that are the main gangs utilising the ally system) are moved there, you won't even have any allies at all.

    The ally disabling was done for the future gang that base when the current gangs are gone, don't know why there is any need to complain anyway when there aren't any gang wars, or occasions where a gang would need 25+ members as there's hardly anyone attacking bases
    That just proves u ruining era and proves gangs leaving because of u that’s why people barely attack


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  8. #438
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Last View Post
    That just proves u ruining era and proves gangs leaving because of u that’s why people barely attack


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    People have been barely attacking for several months- years

  9. #439
    Quote Originally Posted by BiTzSam View Post
    Probably not, weapons aren't scripted taking into account the blue aura effect, so really those items had been performing above their intented ability until now.

    For the current gangs complaining about the ally system, just remember that this doesn't really effect you. Once the gang fort comes out and those top gangs (that are the main gangs utilising the ally system) are moved there, you won't even have any allies at all.

    The ally disabling was done for the future gang that base when the current gangs are gone, don't know why there is any need to complain anyway when there aren't any gang wars, or occasions where a gang would need 25+ members as there's hardly anyone attacking bases
    Plus 25+ is a bit over exaggerated most people don’t even be on and that would be very impossible... and your not even a regular player u wouldn’t know how it feels u work for snk it isn’t even your place to change era if your just a gun admin... try basing u wouldn’t last 1k+ hrs


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  10. #440
    Quote Originally Posted by BiTzSam View Post
    People have been barely attacking for several months- years
    That is a very big lie there has been gang wars and people taking bases very often it’s just that people are cowards to even try to take a base then if u want challenges and wars so much for “new gangs/players “ try lowering the gun prices and stop scamming kids out of their parents money for iTunes and google play then maybe it would be some challenges around


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