Every Pro Was Once A Noob.
Every Expert Was Once An Amateur...
Growing Bigger Is Just A Matter Of Time
ATT-
It's not about respawning with low health, it's to give a gap between the time you kill someone, and them coming back into a base.
Imagine you're basing in a packed base with lots of members on each side. Do you really want to be killing the base defenders, just for them to spawn at the base entrance, then run back in and start shooting you within 3-4 seconds after you've killed them when you're likely already hurt?
That extra few seconds the respawn adds means that as an attacker you may be able to kill enough enemies to take the base before they can get back in time.
As a defender, if you're a strong gang then it means you can keep pushing back attackers/ get some time to set up after taking the base.
The change benefits everyone from basing, the only reason people are unhappy about it is because it 'slightly' reduces the amount of pks they can get during fort.
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This change isn't my idea alone, it was agreed on by the majority of staff. There was a 2 and a half hour call between like 15 staff members just discussing these changes alone.
Majority of the points on the first page were part my idea/ part other staff, other things not listed that were added in game- eg respawn rooms- were others ideas by other staff that I also supported.
Last edited by BiTzSam; 12-08-2017 at 02:25 AM.
Are you going to notify us like a week or two in advance before everything switches?
For the people complaining about fort, I am trying to get a new event added which will basically be the same concept as what fort was (getting pks in a time frame) except instead of it being held in bases, it will be held in the pk arena near start, and will be based on the top 3 players with the most pks. Will probably run in the time space between the new fort events.
For those who missed it earlier, fort is getting reworked to make it include the actual basing part rather than just pks