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Thread: Why Era is Dying.

  1. #111
    Region Detective iHit's Avatar
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    Quote Originally Posted by LYK08 View Post
    I'd like to ya'll to see it as a form of regulation where the game restricts the number of hours each monopolist gang can take every week so as to give chances to weaker and newer gangs. The taxes are there to retain their freedom of basing, but they will have to pay a price. I reckon that no gang would want to pay tax unless they are rich, but the objective of the tax is to limit the duration they hold the bases so as to allow more gangs into the scene, thus improving the competitiveness of the game.

    No point telling me that it is the opposite of a solution when you cannot provide sufficient reasons for that. Also, as I've said the fortress only moves one batch of monopolists away to make space for the next batch of monopolists. It will not work and the problem is still there, so we need CapTax.

    @Ali go read my preceding posts for the past few pages before giving your inputs please, I've already addressed whaat you've said I don't want to keep repeating.


    Stop spamming with this idea.. Nobody likes it and they have been saying so for the past 11 pages.. Just in case you can't read NOBODY LIKES THE TAXING SYSTEM. IT DISCOURAGES VETERAN BASERS THAT PLAY THE GAME ONLY FOR BASING (WHICH IS ALMOST THE HALF OF THE CURRENT PLAYERBASE). THE TAXING SYSTEM WILL LEAD TO ALMOST ALL OF THEM QUITTING THE GAME, THE MONOPOLY SYSTEM SUCKS, BUT THE BASING FORTRESS IS MADE TO SOMEWHAT DESTROY THAT MONOPOLY SYSTEM.. YES I AGREE, THE MONOPOLY SYSTEM WILL NOT BE KILLED WITH THE BASING FORTRESS. BUT I WOULD RATHER HAVE A MONOPOLY BASING SYSTEM THAN A DEAD GAME. WITH THE TAX SYSTEM YOU ARE PRETTY MUCH GIVING THE SKILLESS GANGS A FREE BASE. HOPE I WAS CLEAR ENOUGH.

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    Quote Originally Posted by LYK08 View Post

    The alternative, baseconomically sound solution is to impose basing permits. Gangs with high hours will receive fewer permits while gangs with lesser hours will receive more. Basing permits stipulates a certain number of hours the gang can clock when they base, beyond that, no hours is clocked.
    I don't see how that will change anything.. You are pretty much giving the weaker gangs a step up in the long run. Those gangs have to take the base first tho, but since most of them lack skill they won't be able to.
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  2. #112
    Player Abdullah1441's Avatar
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    Quote Originally Posted by LYK08 View Post
    I'd like to ya'll to see it as a form of regulation where the game restricts the number of hours each monopolist gang can take every week so as to give chances to weaker and newer gangs. The taxes are there to retain their freedom of basing, but they will have to pay a price. I reckon that no gang would want to pay tax unless they are rich, but the objective of the tax is to limit the duration they hold the bases so as to allow more gangs into the scene, thus improving the competitiveness of the game.

    No point telling me that it is the opposite of a solution when you cannot provide sufficient reasons for that. Also, as I've said the fortress only moves one batch of monopolists away to make space for the next batch of monopolists. It will not work and the problem is still there, so we need CapTax.

    @Ali go read my preceding posts for the past few pages before giving your inputs please, I've already addressed whaat you've said I don't want to keep repeating.

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    The alternative, baseconomically sound solution is to impose basing permits. Gangs with high hours will receive fewer permits while gangs with lesser hours will receive more. Basing permits stipulates a certain number of hours the gang can clock when they base, beyond that, no hours is clocked.
    ¯\_(ツ)_/¯
    Leave the debate if you want to, I honestly don't care.


    Also, it is spelt "y'all" instead of "ya'll" as y'all is slang for "you all"

  3. #113
    I'm a Cowboy Bay-Bee Sottocapo
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    Quote Originally Posted by iHit View Post
    Stop spamming with this idea.. Nobody likes it and they have been saying so for the past 11 pages.. Just in case you can't read NOBODY LIKES THE TAXING SYSTEM. IT DISCOURAGES VETERAN BASERS THAT PLAY THE GAME ONLY FOR BASING (WHICH IS ALMOST THE HALF OF THE CURRENT PLAYERBASE). THE TAXING SYSTEM WILL LEAD TO ALMOST ALL OF THEM QUITTING THE GAME, THE MONOPOLY SYSTEM SUCKS, BUT THE BASING FORTRESS IS MADE TO SOMEWHAT DESTROY THAT MONOPOLY SYSTEM.. YES I AGREE, THE MONOPOLY SYSTEM WILL NOT BE KILLED WITH THE BASING FORTRESS. BUT I WOULD RATHER HAVE A MONOPOLY BASING SYSTEM THAN A DEAD GAME. WITH THE TAX SYSTEM YOU ARE PRETTY MUCH GIVING THE SKILLESS GANGS A FREE BASE. HOPE I WAS CLEAR ENOUGH.

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    I don't see how that will change anything.. You are pretty much giving the weaker gangs a step up in the long run. Those gangs have to take the base first tho, but since most of them lack skill they won't be able to.
    Can we just get past that?


    He keeps bringing it up and it's counter-productive to the main idea; which is Era in general.


    Junz already told him that it's not going to happen.

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  4. #114
    Player Abdullah1441's Avatar
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    Quote Originally Posted by BL1NK View Post
    Can we just get past that?


    He keeps bringing it up and it's counter-productive to the main idea; which is Era in general.


    Junz already told him that it's not going to happen.

    Sent from my Pixel 2 using Tapatalk
    So, how about making the world feel more alive?

  5. #115
    I'm a Cowboy Bay-Bee Sottocapo
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    Quote Originally Posted by AliGamer911 View Post
    So, how about making the world feel more alive?
    I think this would be awesome.


    Getting creative and fresh input from the community is certainly a great way to start.

    I really wanted to see something that encouraged players from all backgrounds (sparring, basing, trading, etc.) and honestly I think it can be done.

    Having some quests (even if they take awhile to make or during holidays) could be the icing on the cake and a great way to attract players from the past and present to a new wave of content in Era.

    In recent history, I really liked what was done with the Christmas promo last year (the statue that moved around the map, so you had to find it and then complete the quest that was inside of it).

    That was a lot of fun, and even when you lost, you always wanted to find it again.

    Sent from my Pixel 2 using Tapatalk

  6. #116
    War is very fun. But i dont like the fact that one gang war will involve the entire era. After one certain war, the losing gangs tend to quit or go inactive or join the winning gang. This is how monopolization occur.

  7. #117
    Honestly I kind of am into the idea of adding stuff in events we put out that make them somewhat hard? As in it requires the player to be more involved in it (rather than play it for only 3hrs) usually with the stuff we release people don’t go through the event for more than a couple of hours.

    I think it would be fun to add something that will make players feel more engaged with them.

    But that’s aside from basing, tbh I’m more of a trader than a baser so whatever I say may have lots of loop holes or flaws.

  8. #118
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by iHit View Post
    Stop spamming with this idea.. Nobody likes it and they have been saying so for the past 11 pages.. Just in case you can't read NOBODY LIKES THE TAXING SYSTEM. IT DISCOURAGES VETERAN BASERS THAT PLAY THE GAME ONLY FOR BASING (WHICH IS ALMOST THE HALF OF THE CURRENT PLAYERBASE). THE TAXING SYSTEM WILL LEAD TO ALMOST ALL OF THEM QUITTING THE GAME, THE MONOPOLY SYSTEM SUCKS, BUT THE BASING FORTRESS IS MADE TO SOMEWHAT DESTROY THAT MONOPOLY SYSTEM.. YES I AGREE, THE MONOPOLY SYSTEM WILL NOT BE KILLED WITH THE BASING FORTRESS. BUT I WOULD RATHER HAVE A MONOPOLY BASING SYSTEM THAN A DEAD GAME. WITH THE TAX SYSTEM YOU ARE PRETTY MUCH GIVING THE SKILLESS GANGS A FREE BASE. HOPE I WAS CLEAR ENOUGH.

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    I don't see how that will change anything.. You are pretty much giving the weaker gangs a step up in the long run. Those gangs have to take the base first tho, but since most of them lack skill they won't be able to.
    Thing is, it's not meant to be liked. It's interventionistic and guns Nerfs are interventionististic so if I were to suggest another round of gun Nerf's everyone gonna say no, same for taxing. No one likes to be taxed but it'll work for the larger community of new gangs.

    We're not giving weaker gangs a free base, but we are giving them a leeway in getting one. They still have to compete with other weak gangs to get them.

    I do not see how it'll discourage them just by capping the amount of hours they can get, getting those rewards are meant to be hard and if they are so easily discouraged then poor them they arent gonna get those rewards. You guys underestimated the tenacity of veteran gangs In getting the hours with the tax on place, so all your prospecting revolves around discouragement. Try getting a gang to invade a home base of a gang, see how much resistance they'll put up with you and you'll know that these gangs aren't easily discouraged. Discouragement is just pure speculation because of your slippery slope logical fallacy from arguing Here.

    On and besides basing, I heard that forting has been disrupted regularly by Pkers outside of bases. I'd like to suggest an area LagTax of 20 graalatss per person killed by the Pker within an area outside of the base so that we can get these people away from disrupting the event and causing lag.






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    Quote Originally Posted by NaniRima View Post
    Honestly I kind of am into the idea of adding stuff in events we put out that make them somewhat hard? As in it requires the player to be more involved in it (rather than play it for only 3hrs) usually with the stuff we release people don’t go through the event for more than a couple of hours.

    I think it would be fun to add something that will make players feel more engaged with them.

    But that’s aside from basing, tbh I’m more of a trader than a baser so whatever I say may have lots of loop holes or flaws.
    Yes I also suggested a a Trade Duty Tax be levied on goods with base value of more than 100k gralats.

    Sent from my A37f using Tapatalk

    Quote Originally Posted by BL1NK View Post
    I think this would be awesome.


    Getting creative and fresh input from the community is certainly a great way to start.

    I really wanted to see something that encouraged players from all backgrounds (sparring, basing, trading, etc.) and honestly I think it can be done.

    Having some quests (even if they take awhile to make or during holidays) could be the icing on the cake and a great way to attract players from the past and present to a new wave of content in Era.

    In recent history, I really liked what was done with the Christmas promo last year (the statue that moved around the map, so you had to find it and then complete the quest that was inside of it).

    That was a lot of fun, and even when you lost, you always wanted to find it again.

    Sent from my Pixel 2 using Tapatalk
    We have GST and they need to hold it with much more professionalism we cant have laggers and glicthers winning GST.

    Another idea I have in mind is the multiplier for basing. If gangs with less than 1k hours get the base, the hoursbthey clock is x2, so it'll encourage them to base and increase the competition. After 1k hours their multiplier falls back to 1, but by then it would have been habitual for most gangs to base.

    Quests still exist so there ain't a problem with that.

    Bring back the facebook EC, it'll probabaly help.



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    Last edited by failure; 09-30-2018 at 11:03 PM. Reason: Merged Posts
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  9. #119
    I'm a Cowboy Bay-Bee Sottocapo
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    Quote Originally Posted by LYK08 View Post
    We have GST and they need to hold it with much more professionalism we cant have laggers and glicthers winning GST.

    Another idea I have in mind is the multiplier for basing. If gangs with less than 1k hours get the base, the hoursbthey clock is x2, so it'll encourage them to base and increase the competition. After 1k hours their multiplier falls back to 1, but by then it would have been habitual for most gangs to base.

    Quests still exist so there ain't a problem with that.

    Bring back the facebook EC, it'll probabaly help.



    Sent from my A37f using Tapatalk
    I didn't say anything about the GST. I think the GST is in good shape and as long as they can figure out a way to shade out cheaters and latency issues, they'll be fine.

    Quests are still a rarity and are still partial at best. Adding more depth and continuity to it would be great.

    Also, I believe Facebook EC broke.

    Sent from my Pixel 2 using Tapatalk

  10. #120
    Yo, stop wanting to tax everything lol

    Think outside the box, what is next? Taxing events too so that people who don’t win can win now?

    There are other ways around this that we can come up that doesn’t have to have players pay fees for something.

    Wouldn’t be it a lot more fun if we found a solution to this where whoever gets to the top is because of effort, skill, looking for strategies? Taxation will not solve the problem we currently have, and it will not take away the boredom that some players are facing atm.

    We want to make this fun, something for people to enjoy with their friends. Something that will make them say “I want to get to the top” not something that will not only give newer gangs a free pass from other gangs who put in the effort. We don’t want players scratching their heads thinking how they are going to afford basing eventually. It’s going to be a hassle for players.

    It’s almost as if you want to make it sound sofisticated when it is not, this system of yours is not the only way, and although I don’t have an idea at the moment I am sure there are other things we can do to solve the problem.

    Just because an idea is out on the table does not mean that it is the best one or that it will be the only one out on the table..

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