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Thread: Why Era is Dying.

  1. #121
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    Quote Originally Posted by NaniRima View Post
    Yo, stop wanting to tax everything lol

    Think outside the box, what is next? Taxing events too so that people who don’t win can win now?

    There are other ways around this that we can come up that doesn’t have to have players pay fees for something.
    Excuse me no sorry you're posting too much

    We're going to have to tax the forums too

    okay back to the main topic

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  2. #122
    Big Cheese Captain LYK08's Avatar
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    One thing that will have to be taxed is High value duty goods that's a sure thing.

    It's not about affording to base. The tax is to discourage them from basing so excessively that it deprives other gangs of the chance to base. It's called social equity that needs to be achieved because the current system neglects that and the fortress does not solve this issue by letting a new batch of monopolists dominate.

    I believe the area tax for forting events help to reduce lag and improve the integrity of the event because people are winning due to their skills, and not because they had an edge in lags. It also ensures that Pkers who pk out of the base are killing people due to their skills, not spamming at the doors and causing lag. Tax the Pkers!



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    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  3. #123
    Player Abdullah1441's Avatar
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    Quote Originally Posted by NaniRima View Post
    Yo, stop wanting to tax everything lol

    Think outside the box, what is next? Taxing events too so that people who don’t win can win now?

    There are other ways around this that we can come up that doesn’t have to have players pay fees for something.

    Wouldn’t be it a lot more fun if we found a solution to this where whoever gets to the top is because of effort, skill, looking for strategies? Taxation will not solve the problem we currently have, and it will not take away the boredom that some players are facing atm.

    We want to make this fun, something for people to enjoy with their friends. Something that will make them say “I want to get to the top” not something that will not only give newer gangs a free pass from other gangs who put in the effort. We don’t want players scratching their heads thinking how they are going to afford basing eventually. It’s going to be a hassle for players.

    It’s almost as if you want to make it sound sofisticated when it is not, this system of yours is not the only way, and although I don’t have an idea at the moment I am sure there are other things we can do to solve the problem.

    Just because an idea is out on the table does not mean that it is the best one or that it will be the only one out on the table..
    *Claps in French, Spanish, Italian, Russian, Latin, Turkish, English, Arabic, Urdu, Korean, Chinese (all), and Japanese all at once*
    Quote Originally Posted by LYK08 View Post
    One thing that will have to be taxed is High value duty goods that's a sure thing.

    It's not about affording to base. The tax is to discourage them from basing so excessively that it deprives other gangs of the chance to base. It's called social equity that needs to be achieved because the current system neglects that and the fortress does not solve this issue by letting a new batch of monopolists dominate.

    I believe the area tax for forting events help to reduce lag and improve the integrity of the event because people are winning due to their skills, and not because they had an edge in lags. It also ensures that Pkers who pk out of the base are killing people due to their skills, not spamming at the doors and causing lag. Tax the Pkers!



    Sent from my A37f using Tapatalk
    Wow

  4. #124
    I'm a Cowboy Bay-Bee Sottocapo
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    Quote Originally Posted by LYK08 View Post
    One thing that will have to be taxed is High value duty goods that's a sure thing.

    It's not about affording to base. The tax is to discourage them from basing so excessively that it deprives other gangs of the chance to base. It's called social equity that needs to be achieved because the current system neglects that and the fortress does not solve this issue by letting a new batch of monopolists dominate.

    I believe the area tax for forting events help to reduce lag and improve the integrity of the event because people are winning due to their skills, and not because they had an edge in lags. It also ensures that Pkers who pk out of the base are killing people due to their skills, not spamming at the doors and causing lag. Tax the Pkers!



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    Quote Originally Posted by junz View Post
    Taxing isn't something we'll ever incorporate.
    So I'd suggest moving onto another suggestion as that one isn't a possibility at any point.
    Okay, you need to get over taxing.


    Junz already said it's not going to happen. Get past it already, gosh.

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  5. #125
    Player Abdullah1441's Avatar
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    Quote Originally Posted by BL1NK View Post
    Excuse me no sorry you're posting too much

    We're going to have to tax the forums too

    okay back to the main topic

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    Gonna tax you for having a number in your name. 7 million gralats per millisecond.

    - - - Updated - - -

    Quote Originally Posted by BL1NK View Post
    Okay, you need to get over taxing.


    Junz already said it's not going to happen. Get past it already, gosh.

    Sent from my Pixel 2 using Tapatalk
    Tax of 3 million gralats for saying "gosh".

  6. #126
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    Quote Originally Posted by AliGamer911 View Post
    Gonna tax you for having a number in your name. 15 gralats a second.
    Dang you got me (((

    I feel like there should be rewards for working.
    The one reason why I liked pizza is because of the hats and such that come with it.

    What if we created a rare item that comes out of digging (like a 0.1-0.3% chance to come out) and it is similar to that of a chest, where you open it and the item can vary, like a brella or something of that sort?



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  7. #127
    Player Abdullah1441's Avatar
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    Quote Originally Posted by BL1NK View Post
    Dang you got me (((

    I feel like there should be rewards for working.
    The one reason why I liked pizza is because of the hats and such that come with it.

    What if we created a rare item that comes out of digging (like a 0.1-0.3% chance to come out) and it is similar to that of a chest, where you open it and the item can vary, like a brella or something of that sort?



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    I think crabs are supposed to be that rare (and annoying) item that you get when while digging.
    However, I do like your loot system idea. I think finding things like buried bags with awesome loot inside should he a thing, and I agree with the spawn rates if it's good, it should be rare.

    - - - Updated - - -

    +rep

  8. #128
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    Quote Originally Posted by AliGamer911 View Post
    I think crabs are supposed to be that rare (and annoying) item that you get when while digging.
    However, I do like your loot system idea. I think finding things like buried bags with awesome loot inside should he a thing, and I agree with the spawn rates if it's good, it should be rare.

    - - - Updated - - -

    +rep
    Could also do a coins system, and if you collect enough coins, you can get really cool items.

    Similar to the previous Easter promo and it'd encourage trade prices to be meager for the coin (assuming the drop rate is okay).

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  9. #129
    Player Abdullah1441's Avatar
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    Quote Originally Posted by BL1NK View Post
    Could also do a coins system, and if you collect enough coins, you can get really cool items.

    Similar to the previous Easter promo and it'd encourage trade prices to be meager for the coin (assuming the drop rate is okay).

    Sent from my Pixel 2 using Tapatalk
    I don't recommend it as that might have an effect on the trading economy. Releasing coins, a currency, might (I bloody said might) rival with the tro as the tro is just a shell and new players would start to use the coin aaaaaaaand you can guess where this might lead to.

  10. #130
    Big Cheese Captain LYK08's Avatar
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    I think car driving has caused may players to earn too fast a money we need to impose a Income Fee of 50 percent of all earnings they earn.

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    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

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