Quote Originally Posted by BL1NK View Post
What if we classify every player into a category based on their wins?

In games I've played, they've classified players into categories based on their levels.

Say, if you have 500-1000 wins, you're ranked Bronze II (lulz, I'm sorry, this part is still being worked out)

This would encourage players to seek out players based on their given level as well, and it'd be interesting to see how it'd be implemented.

Bronze III
Bronze II
Bronze I
Silver III
Silver II
Silver I
Gold III
Gold II
Gold I
Platinum III
Platinum II
Platinum I
Elite III
Elite II
Elite I

(I couldn't think of names and this is pretty universal.)

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Wins doesnt really mean you have the skill to match other players who have the same amount of wins, for example someone who has just acquired 500 spar wins over 2 years who is an average player matching against a player whos got 500 wins in 2 weeks because they grind spar and get wins pretty rapidly. I like your idea as its used in competitive games like CS GO, Rainbow Six Siege, League Of Legends etc etc but it would have to be an elo system. Where each win you get a set of points and to reach a rank you need a set amount of points and when you lose you lose a set amount of points. But that would be very complex to make so i guess your idea then makes sense but still it all depends on what can be done.